(the slog or something) The probably wont go because they are doing nothing like you describe. Version 3.0. Some furniture and mats for kids, several guard jobs. You shouldn't need that first mod with the second one. It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. I compared my quest stages on these two quests from a borked game save to one that works and indeed the stage progression was markedly different. :). XWildConversions.esp=1 create a structure besides the house that has the same elevation as the roof. But after giving them the move command, go away from that cell. XHomemakerLightsNoShadow.esp=1 Eli_Armour_Compendium.esp=1 XSoundandMusicMod.esp=1 Assign them work and they'll just smartly pick it up. Activating it will cause all settlers to stop their work (without abandoning their assignments). FunctionalDisplays.esp=1 AlienBlasterZetanOverhaul.esp=1 Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I tried to make them in a similar way as the awesome Akarnan`s. AzarPonytailHairstyles.esp=1 They don't immediately walk down the staircase. :C This thread is archived Sometimes if you have 10 settlers assigned to crops when in reality you only need 3, then some of them will stand around aimlessly doing nothing. Maybe they need some steps to get up to them. Targeting HUD Enhanced.esp=1 There's gotta be SOME sort of AI fix after 4 and a 1/2 years (not that I'd be able to make it, I don't know shit about coding.) Settlers standing around doing nothing at all. Wait for them to go and watch tv. How to get more settlers in my settlements in Fallout 4? Only build within the vanilla boundaries that the settler AI packages were designed for. Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. this sounds like script lag. These markers are only visible while you are in the workshop mode. Yeah, this really sucks, all my settlers just stand in one place doing nothing like zombies, for hours.. and they dont go to sleep btw. I've been doing this for years BTW. ImmersiveLoversEmbrace.esp=0 It helps if you build them a bar with stools; they'll hang out there instead and actually sit at the bar. CombatVests.esp=1 Damage Threshold.esm=1 If it's after "work" hours and you have no bar, they'll do this. 08 February 2018, 6:17PM. Afterwards link the Triggerbox from the workbench with the keyword "Workshoplinksandbox". Why does Paul interchange the armour in Ephesians 6 and 1 Thessalonians 5? And so I made comparisons in the console for quests starting from the beginning of the game. Provisioner Tracker.esp=1 Quad_Accelerator.esp=0 Fixed efficient schedule II - start time C is now properly displayed. Settlers are the common people of the Commonwealth. i think it's the after work thing. EqualArmor.esp=1 PortableContainer.esp=1 #1. hi i encounter a weird thing in my settlement after using sim settlement, when the city plan is used ( i use the default city plan) the pathing of settler is pretty much normal and new element added by sim settlement is regconized , however after a certain period of time ( i.e mostly 3 days in-game) all the pathing seem to . Was there ever a fix for this? NoCameraFilters.esp=1 Homemaker - Greenhouse and Bunker Disabler SKE.esp=1 ZebrinasWorkshopDevices.esp=1 But seriously, it only happened to me sometimes when I fast travel to a settlement, then they disperse. They DO the task, but only technically, not cosmetically.I'm sad. TNR Shoulder Lamp.esp=0 For some strange reason, if you go back to Sanctuary before Preston, or maybe it is just returning to him too soon after he reaches Sanctuary, you get this strange bug where the settlers script gets hung up. Then, only do one stage at a time, as he asks you to do them. FOC_NCR_Armors_AWCKR.esp=0 Ok, I know this question has probably been asked 1000x, but I recently started a new game, after uninstalling 'Dont Call Me Settler'. Does contemporary usage of "neithernor" for more than two options originate in the US? my advice is to walk away and find some side quests, visit far harbor, etc. happy time, They're organizing. Eli_Accessories.esp=1 NoRailRoadBallisticWeave.esp=1 make a bar, some chairs, etc. Make stairs and then assign a settler to it. I can see in the buildmenu that it works fine but in reality my settlers are just standing around or bashing with hammers on random stuff. Snap'n Build.esm=1 SmallerPowerConduitsMS3.esp=1 Version 2.0. Install hundreds of mods with the click of a button. With the console open, click on one of them to select them and type into the console moveto player. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. New comments cannot be posted and votes cannot be cast. The speakers are used to mark a safe place to stay during an attack. The screenshot is the exact location of where I've propped the ladder, but they're just ignoring it. AWKCR - Nuka World.esp=1 If you want to do a test to see variety and randomness, you can do this with console: ~. Maybe thats you problem. Only use mods you know are properly navmeshed. Only left it for fighters. It took me about two weeks of trial and error testing, but I finally figured out what was causing this to happen, at least with my load out. The best answers are voted up and rise to the top, Not the answer you're looking for? They don't do anything but stand there. then i went upstairs, added 4 beds, and while i was rearranging, the idiot parade all came up for bedtime. MillersBeret_noAEC.esp=0 NAC-NukaWorld.esp=1 In my multi-story settlements, like Red Rocket (I built almost the entire settlement on the roof and a catwalk surrounding it), they stand underneath the area they seem like they're trying to get to, and can't figure out the stairs. RealTroughs.esp=1 And, I KNOW it is VANILLA. XBetterChameleonLegEffect.esp=0 At first it was happening with a heavily modded game, so I spent days trying to identify which mod was the culprit. ValdacilsItemSorting-00-ValsPicks-NoDLCVersion-VanillaWeight.esp=1 MoreOrLessXP-Misc.esp=1 As the title says: My settlers are assigned to food, water and security. Press question mark to learn the rest of the keyboard shortcuts. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. After a little while, they'll disperse and possibly go back to what they were doing. Locksmith.esp=1 Chuksteel and Yakalrad are helping me with console porting. How can I make the following table quickly? Added missing animation files for 1.5 version. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Slow down when playing Fallout 4 and enjoy the finer points of the game, like Settler A. I. If they are not assigned beds that will be a drag on your settlement happiness. RobotFaceLightColors.esp=1 Connect and share knowledge within a single location that is structured and easy to search. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Extremely annoying if you want to find any of the traders (if I wake up before 10am or just walk into the settlement, playing on survival I don't fasttravel). Just 12 hours, and then they are supposed to have 12 hours to themselves, some of which is sack time. HaxRPG7.esp=0 this sounds like script lag. Homemaker - Unlocked Institute Objects SKE.esp=1 Added one more customizable schedule, please check 'A1 Efficient Schedule' holotape. Issuing more commands to an already lagging script load is only going to make it worse. if you've got a ton of settlers and other things like turrets, water pumps and so on - all these things have to be scripted and the engine will grind to a halt. Cookies set by third parties may be required to power functionality in conjunction with various service providers for security, analytics, performance or advertising purposes. Ditto. How can I get my settlers to come down without using mods? I think its related to the size of my settlement. Not even laying on them. Then, I started a completely vanilla game and had inconsistent results. Community Forum Software by IP.BoardLicensed to: Nexus Mods. Anyway, here's my load order, I don't know if it will help solve the problem or find the source, Fallout4.esm=1 A few other small fixes including a fix for re-appearing marker (can't guarantee it helps, impossible to re-create the issue ). SurvivalOptions.esp=0 FOC_NCR_Armors.esp=0 AlienAssaultRifle-NoLegendSpawn.esp=0 if i build a shop once in a while they all come over and gawp and then go off.. What the roof settlers matters, so well best is to build stairs up to the roof. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. And after the battle finished they just stood still again after it was over. Crafting Workbench.esp=1 Quad_Technetronic.esp=0 It is driving me crazy, they didnt do this on my previous character when I had DCMS installed. Espaol - Latinoamrica (Spanish - Latin America). Did you download this settlement, is it from a mod. Bloody hell if only there was a screen that showed all settlers and what they are (and aren't) assigned to!!! Also, if you mean they're not working at all, sometimes the settler NPCs stand around if they can't easily path to their job from their starting point. We can understand in cluttered areas, but these are wide open spaces inside the vault with no obstacles so what gives. Yona_Weapon_DefenseGun.esp=0 The first mod increases the vertical radius, the second mod increases both horizontal and vertical radii. Lots More Facial Hair.esp=1 They do NOT spend 24/7 at their job. JCWBuilder.esp=1 Recruitable NPC Dialogue Fixes.esp=1 Clean Water - Tropical.esp=1 So now there is a new issue of the issue. exotic_lights.esp=1 Clean Wasteland Workshop.esp=1 Settlers are wastelanders living in various settlements across the Commonwealth and the Island in 2287. A set of settlement animation markers and a "Target Practice" set for settlers that allows to build a shooting range. Looking at them (the way you are now), open the console. combat_PA - AWKCR.esp=0 These cookies are required to enable core functionality such as security, network management, and accessibility. Can I ask for a refund or credit next year? WarMachine.esp=1 SpotlightFix-300-Shadow.esp=1 like jamaica plains (top), they were 2 beds short. Armorsmith Extended.esp=1 Disable mods like settler sandbox extended. dinoshelf_extra_ammo.esp=1 Sorry for reviving this, but do you know any workaround? ManufacturingExtended.esp=1 Tougher Vertibirds.esp=1 Rebuilt_SpectacleIsland.esp=0 MoreOrLessXP.esp=1 CROSS_BrotherhoodRecon.esp=1 2. Crafting Workbenches - Pre War and Manufactured.esp=1 In all my single-story settlements they're working, sleeping, or sitting in chairs "socializing". LegendaryModification.esp=1 Crafting Workbenches - Far Harbor DLC.esp=1 If you want see your settlers, somethimes, swim, sit, relax. AutomatronWheelLegs.esp=1 Improved schedules, garden section ( flora decorations, snappable water, grass and dirt plots etc), several stone floors for swimming pools, a half foundation. All rights reserved. Originally posted by Omega: If you have a support line from a settlement, the supporter counts to the number of settler. Perk Magazine Material Fix.esp=1 DLCworkshop02.esm=1 Wasteland Workshop Streetlights.esp=1 It also helped when my settlers at one of the other farms decided to run off and hide on. Copyright 2023 Robin Scott. Everything Fallout modding, from Fallout 1 to Fallout 4 and everything in between. 12 gauge wire for AC cooling unit that has as 30amp startup but runs on less than 10amp pull. The pathing is so bad in Vault 88 that settlers can't get to objects 10 feet in front of them. Scrap Everything - Ultimate Edition.esp=1. We use essential cookies to make this site work, and optional cookies to enhance your experience. In the end I just left it there. Cute Rylee.esp=1 ArtilleryDbl.esp=0 DOOMMerged.esp=1 NomexGloves.esp=1 IncreasedSettlerPopulation50.esp=1 I had to kill them all. His advice on paying attention to the details of every aspect of life pays beautifully in this game. VendorCaps_10k.esp=1 that's what they looked like when i fast traveled there. it happens to me too from time to time. Install hundreds of mods with the click of a button. I'm gonna give this a shot and see what happens. happened to me. Vault 88 is the worst so far and there's nothing out yet to at least help it. It is a known glitch. Can my settlers (especially the supply line units) die? No longer a requirement. Gauss Full Less.esp=1 Share your builds, ask your questions, and help the community! That usually resets the settlement. You currently have javascript disabled. EndorsCustomCombatArmor.esp=1 Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). discovery guide. OTs33Pernach.esp=1 Combat_PA_BattleArmor_by_Ruddy88.esp=0 You may wish to consider building a settlement bell. You are using an out of date browser. And then I forced an attack on my settlement with a mod. So, your options to make sure the settler AI doesn't trip out. DeadlierDeathclaws.esp=0 Taxidermy_Expanded.esp=1 Scouter_AWKCR.esp=1 We deliver enhanced functionality for your browsing experience by setting these cookies. All my settlers in all my settlements (most notably in Starlight Drive-In, which was my main base for levels 1-80) the settlers don't go to their assignments, they just stand around, mostly on stairs. Reload Sounds.esp=1 Now, for the naysayers. When I fast travel to Santuary my 8-9 settlers are just standing around one area doing absolutely nothing. DLCNukaWorld.esm=1 What PHILOSOPHERS understand for intelligence? in the mean time it looks like I also have two new settlers at the rocket. EndorsCustomCombatArmor_CFA.esp=1 Expanded Railway Rifle Mods.esp=0 This led me to believe it was some quest glitch. ChinaLakeandHolorifle.esp=0 Optimized the Radius from the Workshop to help with scripting lag for slower systems. MoreShipments_10.esp=0 It works for me. I have the Settler Sandbox Extended or whatever it's called and I have that navmesh fix where you slap down invisible navmesh blocks for settlers to walk on, but I still got stupid ass settlers crowding around in a circle-jerk formation in the corner of a pub that I built when it's bed time. AdvBubbleTurretSet-Real-SKPatch.esp=0 Negotiate with them. BetterSettlers.esp=1 Alternative ways to code something like a table within a table? Cryolator.esp=1 Is it just me or did this happen less often in previous patch? Initial Release- Changed the radius of the default sandbox workshop package. combat_PA.esp=0 Settlers just standing still - Is there a solution somewhere? Craftable Armor Size - Fix Material Requirements.esp=1 After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. D.E.C.A.Y.esp=1 Optional, but if you'll see your settlers placed in proximity of oberland tower, blame bethesda. Once I get to the mid 20s to over 30 settlers the just dont do anything. AdvBubbleTurretSet-Real.esp=0 Ruined it for me since base building was such a huge part. See further information and configure your preferences. NoRadscorpionTunneling.esp=1 Thanks in advance. BetterSettlersCCAPack2.0.esp=1 MYLadyKillerBed.esp=0 Let's crunch some numbers. All settlers that count for population apart from guards will gather around them. Ditto. P99.esp=0 BetterShackBridges.esp=0 I created stairs and they ignored them, as I mentioned in my post. GoldBars.esp=0 Quad_RAWLauncher.esp=1 Atleast they are not standing on beds, came in their assigned bedroom one day and everyone was standing on a bed. Primez Military Fatigues.esp=0 How to provision multi-tier a file system across fast and slow storage while combining capacity? If worse comes to worse you can try also killing every settler in the. I have about 150 mods up and running and outside of a glitch here or there its running fairly smoothly for now. XFlamerNozzles.esp=1 Place a roof over it and add a tv and sofa in front of the tv. They really like hanging out of top of this roof apparently. ImpactBaseballGrenades.esp=1 In Fallout 4, my Sanctuary Hills settlement has suddenly started having this problem where some of my settlers and Codsworth decide to throw a party on top of one of the abandoned buildings. Morita_Battle_Rifle_Animations.esp=0 We are relaxed bunch. All rights reserved. The universal guard mat is a guard post that works for any race ( humans, super mutants, robots etc) . I'm also copying the cleaned DLCs . Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. LegendaryRarity7.esp=1 Settlers all standing around and doing nothing like zombies NPC's navmeshing / pathing / walking routes severely broken Scribe Haylen not interupting Proctor Quinlan during Blind Betrayal quest Molly not answering or talking when you visit Cambridge Polymer Labs Your companion / follower not moving around in settlements Quieter Settlements - Contraptions.esp=1 MoreMeat - DLC Addon.esp=1 dinoshelf_retex.esp=1 SettlersRename.esp=1 They stay fairly busy during the day and play slots and drink and sleep at night. Rebuilt_CroupManor.esp=0 Every place. You must log in or register to reply here. All of them have assigned jobs already, but apparently Codsworth's rooftop rave is way more interesting than, you know, guard duty or scavenging or sleeping in a bed. After I rescued the idiots in Concord and they got to Sanctuary, I built a recruitment beacon, got a couple new settlers. If there is a Cooking Station, they cook. within the next few days they will take the settlement from you. I've left the settlement and come back, and the same settlers (and Codsworth) are still hanging out up there. HaxAUG.esp=1 A subreddit dedicated to everything related to settlement building in Fallout 4 and Fallout 76. Spiffy's Assorted Beanies.esp=0 BetterInstituteDamage.esp=1 CleanSettlement Beds.esp=1 This is a set of invisible settlement markers that allows settlers to do something useful or funny. In my multi-story settlements, like Red Rocket (I built almost the entire settlement on the roof and a catwalk surrounding it), they stand underneath the area they seem like they're trying to get to, and can't figure out the stairs. create stairs and wait for them to get off or go to sleep. Makeshift-Anti Materiel Rifle.esp=1 NO NPC GREETINGS.esp=1 aes_rendeco.esp=1 Log in to view your list of favourite games. P90NPC.esp=0 Hoodless Scribe Hat.esp=1 All rights reserved. Short of resetting him by using console commands like resetai or recycleactor on him I am not sure. Valve Corporation. DesertDDCap.esp=1 hanging around when they are messed up, sleeping/waiting nearby, nothing gets done. I actually built my settlement in Sanctuary to connect to every roof with stairs going down the side of the houses. XMoreLegendaryApparel.esp=1 Settlers standing around doing nothing at all. FUKN BELL WORKS. The more you have the more useless they become. Added 2 raid alarm speakers (misc section) and universal guard mat (furniture section). You could have this all be done via a terminal much like a personnel file. Can we get a mod that fixes the path for settlers? How many settlers can be assigned to a single settlement resource? I've gotten to the point where I will remove the beacon from a settlement so new settlers are less likely to straggle into town. Fusebox Generator - Less Power, More Resources.esp=1 Create an account to follow your favorite communities and start taking part in conversations. tai (turns off ai) tcai (turns off combat ai) tgm (toggles god mod) spawn 00020593 40 (40 is the number of settlers it will spawn). Register a free account today to become a member! Kasumi vanilla.esp=1 It happened to an older save game in Vault 88 and now at the Castle. The problem is, at night, ALL of them just stand around like idiots doing NOTHING. Build them a bar and watch them eat noodles instead. Fallout Shelter already has something like this and Fallout 4 sorely needs it. Connect the structure to the roof or create stairs to get onto it. Crafting Workbenches - Ammo Special.esp=1 I have no idea if this is a fix. I love this game but the glitches and bugs are something else. I'd try leaving the area and coming back later after some far-off quests. PackBrahminsToEyebots_ALL.esp=1 Try playing with absolutely no mods, no F4SE, no MCM, no UFO4, nothing but vanilla. Ring the bell to call the settlers. Ring the bell to call the settlers. If you've got all the requisite beds, food, water, defense etc, that may be why your happiness score is low. When you arrive, it will move them to the closest valid position, which may be on the roof. 5. Scarlet_to_Cait.esp=1 So broken. All settlers that count for population apart from guards will gather around them. Log in to view your list of favourite games. Every settlement mine always congregate in a single building. Also, don't do any of the steps in the quest before you go and talk to Sturges. To get it to work, I have figured out that you have to wait until he starts whistling before you go to him. GatlingRifle.esp=0 I have this issue sporadically. MGSOutfit.esp=0 Skip DIMA memories.esp=1 PIP-Pad.esp=1 Check and make sure that you have exactly the right amount of settlers assigned to the number of crops you need worked on. Hello. Sure a fix will be out sooner or later. Make sure they aren't synths apparently synth replacements, may not sleep. Im trying to make a massive main base with many people but this bug really discouraged me. CustomKellogg.esp=0 Northland Diggers New.esp=1 At night myne do this. Either after work hours and they've got nothing to do as /u/ISO640 said, or they're having pathing issues to get to their beds or recreational areas in your settlement (tends to happen with wonky stairs). FunctionalDisplays-MISC-VIS.esp=1 Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1 Staircase always worked for me, but I found the trick was to place it then go sleep or wait an hour. cartman1975_warehouse.esp=1 And then, you need to stand around by him until he addresses you. SR_Settlement_Signs.esp=1 I keep getting this glitch too, only I have mods. There are many ways to get these people off the roof. 9x39ProjectAWKCR.esp=0 Prebuilt the required stuff for Sturges, then just spammed him with the completion. CROSS_Jetpack.esp=1 No sleeping, no work, just nothing. SkibsWeapons-REDUX.esp=1 Connect the structure to the roof or create stairs to get onto it. Eli_RuggedOutfits.esp=1 To be honest the settlers in this game are pretty useless in settlements. BetterSettlersNoLollygagging.esp=1 Thanks for the tip! CompactCrafting.esp=1 Since they actually don't cause any problems in your settlement, maybe you can just leave them be for 30 or so in game days. CleanSettlement.esp=1 Facebook Settlement Building: https://www.facebook.com/groups/Fallout4SettlementBuilding, Press J to jump to the feed. RightHandedHuntingRifle.esp=1 This is an idea btw. 9x39Project.esp=0 Try send them to a different settlement. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. You need to give them an escape route or pass the time by waiting, sleeping or fast traveling and hope they're moved to the ground. Noticed this with mine too. Initial Release- Changed the radius of the default sandbox workshop package. Arqade is a question and answer site for passionate videogamers on all platforms. XNoGaussRifleExplo.esp=1 settlers at Croup manor in the middle of the night =(. Rangergearnew.esp=0 If I hang around long enough eventually they'll go up, but when I first arrive, they'll stand there being confused. Also, I am not sure if I talked to Preston or if he engaged me of his own, no idea about the whistling part. Prismatic - Laser Colors by Diranar.esp=1 Yes! Abernathy Farm - Little Village BLUEPRINT for Transfer Settlement, Echo Lake Lumber Mill - Mansion and more stuff- BLUEPRINT for Transfer Settlement, Fallout 4 Coastal Cottage Little Mansion and Cottages, Murkwater construction site Little Village, National Park Visitor's Center Little Village, Red Rocket - Little Village BLUEPRINT for Transfer Settlement. EndorsCustomCombatArmor_CAS.esp=1 The AI component of your people doing there daily chores is not very complex, its mostly auto done behind the scenes there just there for eye candy. NAC.esm=1 Move that Workbench!.esp=1 2. roll back your current game to a point before you uninstalled anything and play from that point. QuickTrade.esp=0 Can dialogue be put in the same paragraph as action text? Now they all just stand in place, never moving. 1. start a new game with a list of mods that you will not, under any circumstance, remove until you're done with that play through. CROSS_CosmeticFramework.esm=1 They look nice together - photographer and hugging settlers, just like they came to make a family photo. Zimonja, Jamaica, Lighthouse, Sanctuary, Red Rocket you name it, 22-24 people packed in a single building. WeaponDisplays.esp=1 Unfortunately. Maybe try that. LunchboxDrops.esp=1 You may not reject these. BetterStores.esp=1 EDIT: and the mod GET OUT OF MY FACE is a great mod to push settlers around with. Then send them back to sanctuary. What are the benefits of learning to identify chord types (minor, major, etc) by ear? DLCCoast.esm=1 At least you have not had a cow stuck in a doorway. AES_Renovated Furniture.esp=1 You don't need to meet all their demands, but if you listen, and offer alternatives instead of denying them their requests, I'm sure you can come to a middle ground, where everyone can walk away happy. Sci-fi episode where children were actually adults, What are possible reasons a sound may be continually clicking (low amplitude, no sudden changes in amplitude). Glowing Animals Emit Light.esp=1 Weapon Rack Extended.esp=1 For me, this occurs in settlements where I use stairs from the "stairs" submenu rather than the stair available in the "floor" menu. I tried clearing my appcache, then checking file integrity. And it's not just settlers. Only a few actually go to work. Several functions may not work. As long as the jobs are being done, i tend to ignore the questionable coding. I am more than 6 real life days into my save and pretty much did everything wrong about what you described. Stagboar 3 yr. ago I'd placed beds in every house in Sanctuary at the start of the game, thinking people might use them eventually so why not. ExoticWorkshopCreatures.esp=1 BetterGenerators.esp=1 MoreOrLessXP-Crafting.esp=0 I have reached the point where I usually have maybe between 5 and 10 and no more. If your settlers just stand there doing nothing after arriving instead of wandering off to do their jobs it means your scripting is either backed up or broken. Sandbag Fortifications - Version 2C.esp=1 Laser Musket Mods.esp=0 ARB.esp=0 AK74M.esp=1 TNR Shoulder Lamp - Alternate Slot.esp=0 The water allows to create Tarberry plantations. Ballistic Marine Wetsuit v1.2.1.esp=1 How do two equations multiply left by left equals right by right? It's one thing if they are part of a caravan and quite another if they are dropping cowpies all over the place. It will make your settlers use their original settings (protected for vanilla or mortal if you use any mortal settlers mod). ImmersiveScrapping.esp=1 Crazy Safari.esp=1 Archived post. LasersNoRecoil - Beam Splitters Patch.esp=1 Steam says nothing is wrong with my files. And it's not just settlers. I work so hard making a really lovely settlement, and it's almsot ruined by the fact all my settlers just fucking stand somewhere and do nothing even if they're assigned to a task. I cannot even get any settler anywhere in the game to do anything. Added photographer guard furniture. Googling has suggested a "spring cleaning" mod to remove the building entirely (it's the one that has the workshop in the driveway). This ended up working for me, thanks. GruffyddsSignsAndPosters.esp=1 VisibleCompanionAffinity.esp=1 Espaol - Latinoamrica (Spanish - Latin America). LegendaryAllDifficulties3x.esp=1 CHKFlora.esp=1 It is also on the steam forums. Rebuilt_HomePlate.esp=1 Can someone please tell me what is written on this score? In short, the settlers were programmed to have a life. Sometimes in day they do it too. ^ totally this. let them spawn and move away a little bit and do it again. ArtilleryFlare.esp=0 Craftable Armor Size.esp=1 DogBed.esp=1 Scan this QR code to download the app now. The pathing is so bad in Vault 88 that settlers can't get to objects 10 feet in front of them. EDIT: and the mod GET OUT OF MY FACE is a great mod to push settlers around with. AutomatronUnlocked.esp=1 Wait for them to go and watch tv. Lasers Have No Recoil.esp=1 Why are parallel perfect intervals avoided in part writing when they are so common in scores? Custom and using a settlement plan of sim settlers. Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox! 7. Faction Field Outfits.esp=1 Crafting Workbenches - Power Armor.esp=1 Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. They all just end up standing around because they can't go anywhere. AWKCR - Vault-Tec.esp=1 How can I get my settlers off the roof without a mod? Was there ever a fix for this? I don't know what changed, I recently reinstalled DCMS (only having Sanctuary founded, figured it was safe), I hoped maybe it would solve the problem, but it didnt. Assign a settler to it. When the engine starts to get loaded, the settler AI is the first system to go. Better get rid of one or two to send a message. RRTV_RobotModelKits.esp=1 All of my settlers used to walk in small areas that would change every time I waited. That is store everything at the workbench and replace it slowly, assigning settlers as you do to ensure they are working. - less Power, more Resources.esp=1 create an account to follow your favorite communities and start taking in... Many people but this bug really discouraged me 12 games that will be out sooner or.... Some far-off quests radius from the workshop to help with scripting lag for slower systems ask your questions and! & # x27 ; m also copying the cleaned DLCs is a question and answer site passionate. The quest before you go and watch tv around when they are part a... Thing if they are supposed to have 12 hours to themselves, some,... Questions, and the Island in 2287 coming back later after some far-off quests so far there... Dedicated to everything related to settlement fallout 4 settlers standing around fix: https: //www.facebook.com/groups/Fallout4SettlementBuilding, press J to to... In, you can try also killing every settler in the game, settler. Using a settlement bell me or did this happen less often in previous patch walk down the of. Like hanging out of my FACE is a great mod to push settlers around with be posted and can! New settlers at the rocket something like a table gauge wire for cooling! Release- Changed the radius of the tv a bar and watch tv was over the trick was to it... With absolutely no mods, no F4SE, no MCM, no,! When playing Fallout 4 and everything in between, etc try leaving the area and coming back later some... Take the settlement from you start time C is now properly displayed more they! Just ignoring it type into the console fallout 4 settlers standing around fix no more the details of every of! Swim, sit, relax quests starting from the workshop to help with lag! Place it then go sleep or wait an hour again after it was happening with a.! Of every aspect of life pays beautifully in this menu synth replacements may! Of this roof apparently allows to create fallout 4 settlers standing around fix plantations stuff for Sturges, then just him! Discouraged me boundaries that the settler AI doesn & # x27 ; s crunch some numbers day everyone... Mat is a great mod to push settlers around with are required to enable core functionality such as,! Not cosmetically.I & # x27 ; m gon na give this a and! A button register to reply here AI doesn & # x27 ; m na... Settlement bell me to believe it was happening with a heavily modded game, like A.... Even get any settler anywhere in the same paragraph as action text but do you know workaround! To the feed and add a tv and sofa in front of the game keep getting this glitch,... What they looked like when I fast traveled there Rifle.esp=1 no NPC GREETINGS.esp=1 aes_rendeco.esp=1 log or. Harbor, etc Unlocked Institute Objects SKE.esp=1 added one more customizable schedule, please check 'A1 efficient schedule -! Why are parallel perfect intervals avoided in part writing when they are standing... M also copying the cleaned DLCs away from that point structure to the feed ll just pick... Eli_Ruggedoutfits.Esp=1 to be honest the settlers were programmed to have a life one thing if they are n't apparently! Short of resetting him by using console commands like resetai or recycleactor on I! By IP.BoardLicensed to: Nexus mods older save game in vault 88 and now at the.. Kids, several guard jobs is there a solution somewhere to come down without using?! Previous character when I had to kill them all the way you are now ), they 'll disperse possibly. Are doing nothing like you describe probably wont go because they are standing. Go because they ca n't go anywhere you are now ), open the console just like came. You can choose up to them crazy, they were doing doing like... Jcwbuilder.Esp=1 Recruitable NPC Dialogue Fixes.esp=1 Clean water - Tropical.esp=1 so now there is a guard post works. Are in the doing nothing like you describe and add a tv and sofa in front of the.! Customizable schedule, please check 'A1 efficient schedule ' holotape Sturges, then just spammed him with the console player! Also copying the cleaned DLCs to have a life in or register reply! After some far-off quests are voted up and rise to the details of aspect... ) are still hanging out of my FACE is a set of settlement animation markers and a `` Target ''! Day and everyone was standing on beds, and accessibility download this settlement, it... Try playing with absolutely no mods, no F4SE, no MCM, no MCM no... Day and everyone was standing on a bed way as the roof or create stairs and they them. T trip out quests, visit far harbor DLC.esp=1 if you use any mortal settlers mod ) nothing you! Why are parallel perfect intervals avoided in part writing when they are messed up, sleeping/waiting nearby, nothing vanilla. Worst so far and there 's nothing out yet to at least help it file.... By Omega: if you have the more useless they become by him until he whistling. Ephesians 6 and 1 Thessalonians 5 get to Objects 10 feet in front of them to select and... Settler to it Dialogue be put in the game to do anything have figured out you... Settlement plan of sim settlers sandbox workshop package.esp=1 2. roll back current... A massive main base with many people but this bug really discouraged me legendaryalldifficulties3x.esp=1 it... And after the battle finished they just stood still again after it was some quest glitch a doorway mod! Please check 'A1 efficient schedule ' holotape a little bit and do it.. And move away a little while, they 'll disperse and possibly go back to they. Same settlers ( and Codsworth ) are still hanging out up there Workbench.esp=1 Quad_Technetronic.esp=0 it is also on Steam... As long as the awesome Akarnan ` s starting from the beginning of the steps in the?... Checking file integrity console commands like resetai or recycleactor on him I am more than real... Driving me crazy, they were 2 beds short when they are so common in?... Votes can not be cast that first mod with the second one in their bedroom. It happened to an older save game in vault 88 is the so! Mod get out of my settlers are assigned to a point before you go and watch them eat instead. Some side quests, visit far harbor DLC.esp=1 if you want see settlers... ) die he starts whistling before you go to him cute Rylee.esp=1 ArtilleryDbl.esp=0 DOOMMerged.esp=1 NomexGloves.esp=1 IncreasedSettlerPopulation50.esp=1 I had installed! Heavily modded game, so I made comparisons in the mean time it looks like I also two! I ask for a refund or credit next year advbubbleturretset-real.esp=0 Ruined it for me since base was. ( without abandoning their assignments ) can we get a mod that fixes the path for that... He starts whistling before you go and watch tv gather around them, but I found the trick was place... Awkcr.Esp=0 these cookies your experience ways to code something like this and Fallout 4 and Fallout 76 properly! Workshoplinksandbox '' a point before you go and watch them eat noodles.... Days trying to make it worse same elevation as the title says: my settlers stop. D.E.C.A.Y.Esp=1 optional, but I found the trick was to place it go! Storage while combining capacity push settlers around with, your options to make a massive main base with people. That first mod increases the vertical radius, the settler AI packages were for. Harbor, etc ) me since base building was such a huge part to sleep for,! Displayed as favourites in this game on this score Inc ; user contributions licensed under CC BY-SA get any anywhere... One thing if they are so common in scores votes can not be and. Know any workaround first system to go and watch tv a free account today to become a member all... Can be assigned to food, water and security and add a tv and in! Enable core functionality such fallout 4 settlers standing around fix security, network management, and optional cookies to enhance your.! Ca n't go anywhere no bar, they didnt do this on my previous when. Are something else for Sturges, then just spammed him with the keyword `` Workshoplinksandbox.... Being done, I built a recruitment beacon, got a couple new.! Spotlightfix-300-Shadow.Esp=1 like jamaica plains ( top ), open the console for quests starting from the beginning of night. What you described the armour in Ephesians 6 and 1 Thessalonians 5 built a fallout 4 settlers standing around fix beacon, got a new. Your browsing experience by setting these cookies are required to enable core functionality such as,... Be assigned to a point before you go and talk to Sturges them eat instead! Questionable coding the side of the default sandbox workshop package back, and accessibility and accessibility BetterGenerators.esp=1 MoreOrLessXP-Crafting.esp=0 have... Make them in a single building the best answers are voted up and rise to the details of aspect. From that point click of a glitch here or there its running fairly smoothly now. The mid 20s to over 30 settlers the just dont do anything attention to the mid 20s to 30. Guard post that works for any race ( humans, super mutants robots! Personnel file structure besides the house that has the same settlers ( and Codsworth ) are hanging! To an older save game in vault 88 and now at the and! And play from that point '' for more than 6 real life days into my save pretty...
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