When the battle starts, for each Dragon Empery ship in your fleet: increases this ship's AVI and ACC by 1% (4%). Increase this ship's damage against Medium and Heavy armor by 1% (10%). After battle begins, recovers HP of entire fleet equal to 1% (3.5%) of Little Bel's max HP. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. When this special barrage fires: increases this ship's FP, TRP, and RLD by 10% (20%) (does not stack). An example of data being processed may be a unique identifier stored in a cookie. Additionally, when this ship fires its Torpedoes: increases this ship's EVA by 4.5% (12%) for 6s. Up to a maximum of four slots can be used, with the third costing 500 to unlock and the fourth costing 600. While alive in fleet, increases Torpedo stat and Reload for all Light Cruisers and Destroyers in the same fleet by 3% (15%). The amount of XP needed per level is as follows (rows highlighed with green show levels at which Talent Points are obtained): Apart from participating in battles, Meowfficers can be given experience at the Cattery by consuming other Meowfficers. At the start of the battle, if this ship is in the backmost position of your Vanguard and there are at least 2 ships in your Vanguard: 12% (32%) chance to decrease any instance of DMG taken by 9% (24%) for all ships in your Vanguard. Ten seconds after this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). At the start of the battle, if there is an. There are five kinds of ships which are recommended for the Vanguard, namely, Destroyers Light Cruisers Heavy Cruisers Large Cruiser Battlecruiser Can be used as material to Limit Break any ship of Ultra Rare (UR) quality. = This cat is free to swap between commander cat and staff cat positions as needed. 12s after this effect activates, or after the Marked enemy is sunk: restores 3% of this ship's max HP and launches another AD-1 Skyraider squadron (this HP recovery effect can only activate up to 5 times per battle). I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? Increase this ship's Speed by 5 and EVA by 4.5% (12%), and decrease its damage taken by 5% (15%) for the first 60s of the battle. Increases this ship's DMG to CAs and CBs by 10% (20%). They form the fleet of six warships. Even better when in a fleet with BB, BC, and BBV ships. Raid Shadow Legends Promo Codes February 2023 | Free Promo Codes. Thank you for reading. When own torpedoes hit a target: 7% (17%) chance to increase Torpedo damage dealt to targeted enemy ship by 20% (40%) for 8s (Effect does not overlap). When this ship is equipped with at least one Iron Blood aircraft, increase the efficiency of this ship's aircraft slots by 15% (30%). Increases the ACC of all your CVs and CVLs (excluding this ship) by 1% (10%). While this ship has a Royal Navy aircraft equipped: when this ship launches an Airstrike, launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). If this ship is equipped with a HE main gun, increase this ship's damage dealt by 4.5% (12%), but her main gun loses the ability to ignite enemies. While this ship is above 75% HP: absorbs 50% of the DMG your Flagship takes (does nothing if this ship is the Flagship); when this ship's HP falls below 75%: increases this ship's EVA and Accuracy by 5% (15%). When this ship fires her Main Guns: 30% (50%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and increase the DMG of your BBs by 3.5% (8%) for 10s. If this ship is equipped with a high-caliber main gun (280mm or higher), increase this ship's main gun efficiency by 4.5% (12%). I hope you enjoy it! Every battle, when this ship launches her 2nd Airstrike and onwards: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). Every 20s: 25% chance to reduce a random enemy's Reload by 30% and damage by 15% for 5s (10s). Are you looking for a good start or want to improve your ranking in Azur Lane? Increases this ship's DMG dealt to Submarines by 5.0% (20.0%), but increases her DMG taken from Submarines by 5.0%. Increase damage dealt to CVs by 5% (20%). Does not stack with other smokescreens. When surfacing due to running out of oxygen and when leaving battle: fires a torpedo barrage, damage scales with skill level; If sortied with, When this ship fires its Torpedoes: 15% (30%) chance to launch a second wave of Torpedoes. If it's a Dive Bomber: when this ship finishes loading her 2nd Airstrike: increases this ship's DMG dealt by 30% (60%) for 5s. Samuel is GamingScan's editor-in-chief. When the fleet this ship is in defeats an enemy fleet: increases this ship's FP, TRP, and RLD by 0.5% (5%) (can be stacked up to 3 times). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. When fully stacked, enhance this ship's All Out Assault pattern. Increase this ship's AVI by 1.0% (10.0%) for each ship in your fleet, including this ship (can be stacked up to 4 times). In this tier, we have ships that constitute the games current meta. Increases the DMG your BBs, BCs, and BBVs deal by a small amount based on the Tactics stat. Note that, the ships are arranged by carefully judging the viability and utility in intense battles. Increases this ship's DMG dealt against Sirens by 4% (10%). Changes this ship's Torpedo Spread Angle and, 10s after the battle starts, when this ship fires her torpedoes: 50% (100%) chance to fire another wave of torpedoes and increase this ship's EVA by 15% for 6s (10s cooldown between activations). If the special shell deals DMG to an enemy: increases its DMG. As long as this ship is afloat, increase FP, EVA, and ASW stats for all DDs in your fleet by 5% (15%). During battle, if the fleet contains more than 3 Sakura Empire ships, triggers a Lv. When sortied with an Akizuki-class DD: increases this ship's EVA by 5% (15%). I remember CN wiki author note about why Richelieu was a preliminary T0.5 and about her being an Iris buffer being "There is no good french boat so buff mediocre", basically under rating a . When the assigned fleet contains a CV or a CVL and begins a battle with a non-boss enemy fleet 15% chance of launching an airstrike at the start of battle. These skills are permanently locked to your cat. This ship's secondary guns are guaranteed to deal Critical Hits. At the start of the battle: increases this ship's FP by 4% (10%) and spawns Snezhinka, a summon which fights for 20 (50)s and lowers the Speed of enemies hit by it by 1.5% stacking up to 15% for 4s (its DMG dealt is based on skill level). Does not stack with other command skills that have similar effect. The skill can be activated up to 6 times each battle. Whenever an enemy gets within close proximity of this ship, fire a special barrage (barrage damage is based on skill level). While this ship is afloat: increases your DDs' and CLs' Accuracy and Torpedo Crit Rate by 4.0% (10.0%). At the start of the battle, and with a 40% (70%) chance every 20s after that: changes this ship's main gun ammo type to special. Every 9s: your fleet gains 10 AP. Does not stack with other command skills that have similar effect. For 80s after battle starts, increases damage dealt by self by 5% (15%), and reduces damage taken by self by 3.5% (8%) and by other Destroyers in the same fleet by 4.5% (12%). Whenever a boat in your Submarine Fleet sinks an enemy ship: increases Ryuuhou's DMG by 1% (3.5%) (can be stacked up to 6 times). Reduces the amount of main gun fire required to trigger All Out Assault to 6. Key Features. Doubles this ship's DMG dealt to all enemies for 6s. How To Pick The Right AMD Ryzen CPU For Your PC, Valorant Agent Tier List The Best Agents To Use. (Five Brights), 12% chance of launching 3 planes. Damage is based on Tactics stat, as well as levels and fleet powers of both fleets. Decreases this ship's torpedo DMG taken by 10% (20%). Increases this ship's Speed by 5 and also increases her FP and TRP by 5% (15%) if there are any other Sardegna ships in the same fleet. If the fleet this ship is in has the. While equipped as Staff Cat, increase Accuracy of all DD in the equipped fleet by a small amount based on Tactics stat. When taking damage, 5% (25%) chance to decrease said damage to 1. Increase own damage dealt to Battleships by 4% (10%). If fleet consists of at least 2 other Hololive ships, improves the barrage. Increases this ship's Crit Rate by 5% (15%), DMG dealt to enemy DDs by 5% (20%), and Main Gun shell velocity by 15%. Every 22s after the start of a battle, fire a special barrage. Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 1% (5%) (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack). While equipped as Staff Cat, increase Accuracy of all light carriers and carriers in the equipped fleet by a small amount based on Tactics stat. Increases this ship's FP by 3.5% (8%). The extra boosts provided by this cat's skills become stronger as this cat levels up. Decreases all enemies' EVA by 5% (15%) for 10s. Depending on main battery shell type, increase same shell type damage by 10% (20%), decrease damage received from same shell type by 10% (20%). Healing: Heals 5 hit points per second for 2s. When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). When this ship fires its Main Guns: if all of your afloat Vanguard ships have no less than 50% of their max HP remaining, fires a special barrage (DMG is based on the skill's level). Your Meowfficer's skill (skills of identical Meowfficers do not stack). When battle starts: makes a divination that will apply a random buff to self. When Staff Cat and battling with a Patrol Fleet (Destroyer) increase accuracy of all destroyers in the assigned fleet. Every 20s, deploys a shield (can block up to 3 enemy torpedoes, lasts 20s). Decrease this ship's DMG taken by 5% (15%). Shields last for 5s (15s). When this ship takes DMG: 15% chance to increase this ship's FP, EVA, and AA by 1% (5%) until the end of the battle. The last column lists whether or not a Meowfficer's inherent talent in part might be limited to being in combat with a specific enemy ship type. Increases the TRP and EVA of all your Vauquelin-class DDs by 5% (15%) and increases this ships FP, AA, and Accuracy by 4.5% (12%) for 30s after the battle starts. Skills are trained at the Tactical Academy within the Academy. Activates Reno Barrage () once every 15 (10) times (12 (8) if equipping a CL Main Gun) the Main Guns are fired. Feel free to drop us a message in Discord. If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). When the battle starts, if this ship is the frontmost ship of your Vanguard: restores 1% (5%) HP to this ship; if NOT in the frontmost position: decreases DMG taken by 4% (10%) for this ship and the frontmost ship of your Vanguard. Free to swap between commander cat and battling with a Patrol fleet ( Destroyer ) Accuracy. Increases this ship 's EVA by 5 % ( 15 % ) chance to decrease said damage 1! 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