wingspan once between turns

When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. If you cannot place a Duet token in a matching space or do not wish to, you may place your Duet token in the reset space on the lower left of the board instead. Lay 1 on each bird in that habitat. Only take cards if you have birds with abilities that generate points in the wetlands row like tucking. Game end: Lay 1 on each bird in your , including this one. When activated: Choose any 1 . Place the bird card on the leftmost exposed slot in its corresponding habitat and move your action cube to the left side of the play a bird row. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Game end: Play a bird. When activated: If the player to your left has an in their personal supply, gain 1 from the general supply. This is covered on Page 4 of the Wingspan European Expansion rulebook. If its wingspan is over 65cm, tuck it behind this bird and cache 1 from the supply on this bird. Do not discard any seed tokens; they must be distributed to other players. If you activate a power that gives things to all players or other players, it affects all players at the table, including the other active player. Blue: For a game with less direct competition between players, choose the side that awards 1 point for each targeted item. Listed on Mar 6, 2023 Etsy Browse Search for items or shops Close search Skip to Content Sign in 0 Cart Home Favorites Jewelry & Accessories Each bird counts just once, even if it has multiple colors in its name. Activate any brown powers on your wetland birds, from right to left. Symbols may repeat (i.e., tokens on two different spaces both count). Tower Rex (towerrex.com) designed the birdfeeder dice tower. Keep 1 of them. To play a bird in column 2 or 3, you must discard 1 egg to the egg supply. If you run out of food tokens, you can cache cards instead (use discarded cards). For this goal, count how many tokens are in the interior. "Once between turns" means "your turn" and is simultaneous with the other player's turn. Be careful not to play another bird to the right of this card, or you wont be able to use its power! If you do, lay 1 on this bird. Roll dice on the table; they do not go back into the birdfeeder. This should be an option for invite-only games, during game setup. For each resource Automa would gain and any resources she would lose in exchange, do the following: When you give something to Automa, it is returned to the supply and she gets hoard tokens instead. When played: Draw 3 bonus cards, then discard 2. If you do, lay up to 2 on this bird. Liam, Allan, Jared, Damien and Alex have fused their musical talents to create a fresh metal/screamo sound that has been popular throughout. Rule the roost with The Winning Edge, the most comprehensive Wingspan Strategy Guide available anywhere. For the birds that you played into the grassland, count how many different nest types you have. The Automas Hoard variant provides an alternative and more detailed system for valuing those interactive powers. When playing against the Automa, you will always follow the multiplayer rules. Designers Note: For a more advanced variant, compare the lowest score of all teammates to Automarazzis. a cavity nest, a platform nest, and two stars would be a complete set. The player who comes first on the goal places a cube in the space marked above the goal tile and gets the points marked there. When you use this birds power, tucking is part of the actions cost and is mandatory. They may interact with the Automa. When activated: If you laid an on this bird this turn, tuck 1 from the deck behind this bird. When you reset the birdfeeder, re-roll all five food dice. Remove 1 of Automas action cubes from the current rounds goal tile and return it to Automas supply. All powers are optional. Each of these tucked cards are worth 1 VP at end of game. At the end of the round, if you have action cubes in all 4 areas on the left side of your player mat, you may take all three actions available on this card. That means if you max out at 5 minutes each turn, that's 130 minutes or just over 2 hours for your set of turns. If <100cm, tuck it behind this bird. If any are , gain 1 and cache it on this card. You may discard a bird card or any food token to lay an additional egg. *Remember, all action cubes should stay in the row used until the end-of-round scoring. Star nests count as bowl nests or ground nests for this bird. And eventually, the pollinated flowers turn into fruits or seeds. You are always included in all players.. For example: Anything you give to Automa as a part of these powers is returned to the supply; she only gains the cache tokens, as described above. For each action cube on their , lay 1 on this bird. Place it faceup in Automas supply and discard the rest. If not, discard it. Each tucked card is worth 1 point at the end of the game. This bonus card grants points for a long enough sequence of consecutive birds with wingspans in ascending or descending order in your forest habitat. This applies to the basic actions as well as bird powers. Face-up cards are refilled only at the end of your turn. Note: If no space improves her progress, she simply navigates to the first available space, ignoring the goal. The number of your played birds with a printed value of 3 or fewer points, The number of food tokens in your personal supply, The number of your played birds with a printed value over 4 points, The number of your played birds in the habitat that has the most birds in it, The number of your played birds that have brown "when activated' powers on them, The number of your played birds that have at least 1 card tucked behind them, The number of columns in which all three bird spaces are filled, The number of your played birds that have no eggs on them when this goal is scored, Count the food cost on your birds, remembering to count only 1 food for birds that have a choice in their food cost, The number of your played birds that have either no power, or a when played power. If its food cost includes an or a , tuck it behind this bird. When you stop, if the birds total wingspan is less than 110 cm, tuck them behind this bird. Look at the egg limit printed on each bird card, and count the number of birds whose egg limit is 2 or less. When activated: Repeat a brown power on one other bird in this habitat. Some powers involve choosing from a set of cards or dice in turn order (e.g., the Ruby-throated Hummingbird from the base game). The bird that gives you a worm whenever another player plays a forest bird (check the screenshot) somehow didn't work. Each time, if you roll at least 1 or , cache 1 here. You will place a Duet token on the Duet map each time you play a bird. Your turn is over. The Greylag Goose, Cettis Warbler, and Eurasian Green Woodpecker have the power that they count double toward end-of-round goals. There are now 2 new active players who take their turns. Food tokens are used to represent these for her; the type of food token has no significance. If you draw a with a wild wingspan (e.g., some in the Oceania Expansion)marked with an asterisk (*) in place of a wingspan measurementyou can select any positive length for that birds wingspan. The Great Crested Grebe card has 2 birds facing the same direction: it counts as a single card that has a bird facing left. The player who comes second on the goal places their cube below the tile and gets zero points. You both gain 1 from the supply. However, the other active player is only affected after finishing their turn. Remove all action cubes from your player mat. Place them on bird cards (up to the birds egg limits; any excess is lost). Birds that eat rodents roll all dice that are not in the birdfeeder. Automa can use any of the bonus cards that show (X% of cards) at the bottom of the card. Example: Gain 1 food token from a die, then you may discard 1 bird card to gain another food token from a die. Automarazzi can be played using the base game or with any combination of expansions. To place a bird from your hand onto a habitat, place an action cube on the Play a Bird spot above where you will play the bird. At any point during your turn, you can give exchange resources other players. The egg may be laid on any bird under its egg limit. The player who comes second on the goal also gets the first-player token for the next round. When activated: Tuck a from your hand behind this bird. Automarazzi is played open-handed. The symbol should be on the left-hand side of the birds brown power. If you do, gain 2 from the birdfeeder. Do not count or . Where necessary, weve done our best to extrapolate a wingspan from available data. You may cache any or all of them on this bird. You may activate this power if only one of your neighbors has a . Am I allowed to play my pink power since the tile person starts the turn? Multiple eggs on one bird each count. Nectar is not wild for bird powers.). Pass the first player token clockwise. When played: Draw 2 new bonus cards and keep 1. Using the end-of-round goal scoring card for the current round, match the current rounds goal tile to the symbols on the card to find the base value. Pay its normal cost with a 1 discount. When activated: For each bird in this column with an on it, draw 1 . Once you fail, this birds activation is over. Round end: Choose any 1 player (including yourself). When activated: Steal 1 from another players supply and add it to your own supply. This is optional. Star nests count toward this goal. The Duet map tracker shows No Icon in the top right corner, therefore she will look for a valid space starting with the space in the upper right of the Duet map. When Automa gets to cache food or tuck a bird, give her 3 hoard tokens from the supply, instead. They cannot use any resources gained from your power on their turn. Valve Corporation. Note: This is true for other action words (cache, draw, tuck) that give another player something. there are 26 turns in a game (4 rounds of 8,7,6,5). Multiple eggs on one bird each count. Round end: Lay 1 on this bird for each bird to its left in this row. When activated: Choose any 3 . Pay its normal cost. Before drawing a face-up card with the nest type shown, you may: When activated: If the player to your right has a in their personal supply, tuck a from the deck behind this bird. Once between turns: When another player takes the gain food action, if they gain any number of , also gain 1 from the supply and cache it on this card. Bonus: Some spaces on the Duet map have bonuses. You can lay eggs on any combination of birds (including all on 1 bird), but each bird has an egg limit. (You can also copy from your browsers address bar, of course.). Then, tuck up to 2 from your hand behind this bird. All other players draw 1 from the deck. All of the following rounds will have 1 more turn than they normally would. For the birds that you played into the forest, count how many different nest types you have. All powers are optional. Discarded are discarded from your personal supply, and discarded are discarded from your hand. This bird can lay eggs on star nests. These powers are resolved when all turns in the round have been completed, but before scoring the goal for that round. A few birds in the deck have a * symbol for their wingspan. Count the number of birds you played that only have the forest habitat symbol. The tokens must go on different spaces. Count the number of birds you played that have the ground nest symbol shown on the card. If you do, gain 1 , , or , if there is one. Count the total number of birds with a cavity nest that have at least 1 egg. If you discard , it is returned to the supply. Expansion (requires base game) 40-70 mins Game Length 5 mins Setup Time (with base game) 1-5 Players Medium Game Weight See all purchase options Once between turns: When another player takes the gain food action, gain 1 , , or from the birdfeeder, if there is one, at the end of their turn. Give 1 to Automarazzi and place 1 on any bird on your player mat (egg limit rule applies). Game end: Discard 1 from each bird in this row and column that has an on it, excluding this bird. They gain 1 from the birdfeeder. Or is my turn which is referenced in once between turns?. If you roll a , cache 1 from the supply on this bird. Multiple eggs on one bird each count. Each player chooses one card from this set, starting with you and passing to the left. This indicates that the birds power involves drawing additional bonus cards. This continues until she finds a valid space. .. 0. A bird holding eggs in excess of its egg limit still qualifies for the Avian Theriogenologist bonus card. If no birds meet the requirement, draw 1 face-down bird card and place it face-down in Automas supply. This power gives a choice of food types. Example: You may discard any 1 food token to reset the birdfeeder, then gain 2 food from the birdfeeder. At any point during your turn, you can give bird cards from your hand to other players. This power adds cards to the wetlands draw card(s) action, but it has a cost. When activated: Choose 1 other player. Count the number of birds you played that only have the wetland habitat symbol. You can adjust Automas difficulty to suit your play style. When activated: Roll all dice not in birdfeeder. You also may choose to end the birds activation at any time to avoid the risk of failing and losing what you have gained. These powers may be triggered on opponents turns. Pay its normal cost. Count the birds you played that have the predator symbol. Wingspan measurements are not as widely used in Asia as they are in North America and Europe, and we could not find reported wingspans for many birds. If you do, also lay 1 on this bird. Flock mode requires 2 simultaneous active players to speed up gameplay. In Flock mode, ties are friendly: For example, if 2 players are tied for first place, they both get full points, and second place is still available. When activated: From the supply, gain 1 food of a type you already gained this turn. Elizabeth Hargrave. Your pink powers never activate while you are the active player, even though another player is taking a turn at the same time. When played: Draw 2 new bonus cards and keep 1. You can only lay an egg if you first tuck a card from your hand. All may draw from the deck or the face-up cards. If you do, lay 2 on this bird. There are also several birds with powers that allow you to gain additional bonus cards. This is the default. The effect will only be truly felt in games where you use birds that allow Automa to gain things from your actions. For this card, it does not matter whether the birds have eggs on them. Birds that eat fish roll all dice that are not in the birdfeeder. Some birds have yellow powers that activate only once, at the end of the game. Tuck 1 from your hand behind each. Bonus cards are all scored at end of game. Of these cards, Automa will keep 1 card with the highest point value. For example, Natalia has 3 eggs in her forest, 2 eggs in her grassland, and 4 eggs in her wetland habitats. Selecting dice from the birdfeeder works the same as in the base game with the following substitution on the key. The Spent Nectar Collection card has 3 spent boxes to collect nectar tokens for each of the habitats. If the bird has a power that reads, when played, you may use that power. You must put it on the same row where you spent it: when playing a bird, put it in the row where you played the bird. The order and location of the nests do not matter; it only matters that each set includes all four nest types. The copied power must be a white when played power. tamika pratt shot by police; green hope high school graduation 2022; msk visitor registration If any are a , gain 1 and cache it on this card. They cannot be spent during this turn. Keep 1 and discard the rest. The board has 2 sides, each using a different scoring method. Birds with geography terms in their names. This counts as both a) tucking a card and b) a predator succeeding, and triggers birds with pink powers accordingly. If any are , cache 1 on this bird from the supply. They may interact with the Automa. Just click on the rule entrys title to copy its address. When activated: Discard 1 . You cannot use this power if you have not laid any eggs yet. Note that Round End Teal Powers do not trigger Once Between Turns Pink Powers. You may lay 1 additional . Once a food token is cached on a bird card, you cannot spend it. The seed must come from your supply not from a birds cache. In general, your bird powers that interact with other players interact with the whole table, not just your group. In this example, the Automa will perform the Lay Eggs action and then remove an action cube from the round 3 goal tile, if there is one. Activate any brown powers on your forest birds, from right to left. If it is higher than Automarazzis score, you win! When played: Gain all that are in the birdfeeder. When played: Discard all from 1 of your birds with a nest. Each star nest can be substituted for one nest of any type in one set. You may reroll any number of , up to 2 times. Your player mat limits you to a maximum of 5 birds in each habitat. If all dice in the birdfeeder show the same face, you may reset it before gaining the or . When played: Draw 1 new bonus card. Round down (i.e., if you have 5 eggs in your wetland, lay 2 eggs). Star nests count toward this goal. When activated: You may move 1 from this bird to your supply. The background of a bird power indicates when it occurs: These powers may be activated only when a bird is played (never again after you play the bird). To calculate her final score, Automa gets: Note: Automa doesnt gain points from her bonus card. Tuck twice that many from the deck behind this bird. When activated: Roll all dice not in birdfeeder. Your browser's back & forward buttons work within this site. Multiple eggs on one bird each count. If you do, gain 1 from the supply. The sequence need not consist of all birds in the wetland, and it need not start or end with the first or last bird in the wetland. (It can be in any column.) The symbol should be on the left-hand side of the birds brown power. There is no limit to how many times you can do this. Roll it once for each of your birds. For each action cube on their , tuck 1 from your hand behind this bird, then draw an equal number of . Then, roll any 2 . For example: Automa always fulfills any condition required to gain from your triggered power. The copied power must be a brown when activated power. The normal rule that you can spend 2 food tokens as if they are any 1 food token also applies to nectar. Some birds have an * in the cost; this is to indicate that they have an alternative cost noted in text on the card. Tuck 1 from your hand behind each. The Brown Shrike was played above in the grassland habitat of the player mat, so the player may place their Duet token on an unoccupied space in the grassland region with any of the following symbols: invertebrate, rodent, bowl nest, <50 cm, or left facing beak. This makes a total of 20 edge spaces and 16 interior spaces. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left or right-facing goal. Star nests are wild. For this bird, you may tuck 02 cards when you use its power. When activated: Tuck 1 from your hand behind this bird. You can install it as a standalone app that is lightning fast, and works even when you're offline. If you do, play another bird in your . Do the same for the Duet map tracker card, placing it immediately to its right of the current round tracker card. When you gain this extra food, you must choose among the dice that are remaining in the birdfeeder. Draw clockwise, starting with the current player. If at least 3 are showing when you stop, draw 2 bonus cards and keep 1. Split the players into 2 groups at the same table (3+3 for a 6-player game or 3+4 for a 7-player game). If the deck of bonus cards is ever exhausted, shuffle the discards to form a new face-down deck. See: Lay Eggs and Activate Grassland Bird Powers. The action cube stays in the original row, as that is the action you chose for this turn. If you spent it as nectar (for a bird that requires a nectar), you may treat it as any food on the Duet map. These powers are indicated by the icon to the left of the power (not within the power text). We recommend telling other players what the power is, and what activates it. Note: For Pellet Dissector she takes birds that can cache food. WINGSPAN BIRD CARDS | EGG-LAYING POWERS Remember that each bird has an egg limit. You may discard an egg token or a nectar token, to draw an additional bird card. For example, if you do not want to spend a card by tucking it under a flocking bird, you do not have to do so. Install it: This site is a (Progressive Web App). You can use one of the special Automa-only bonus cards shown here, or any standard bonus card that show (X% of cards) at the bottom of the card. This is optional. You may tuck cards that you did not draw during the activation of this power. When played: All players lay 2 . While resolving this power, roll the dice just once at the beginning. If any are a , gain that many from the supply and cache them on this bird. If you do, draw 4 bonus cards, keep 2, and discard the other 2. This power allows you to lay eggs on all of your birds that have a specific nest symbol (and all birds with a star nest symbol), including the newly played bird. Each bird counts just once, regardless of how many eggs it has. You choose who goes first, and players proceed in turn order. But to keep the game moving, you can sort through them at the end of your turn and let the next player start their turn. It also tells you where to place the token when the Automa takes the draw cards action. If you do, draw 1 . Automas Hoard can be played with any combination of expansions. Within the grassland, this bonus card grants points for a sequence of birds that is in ascending or descending order by their point value. In this second expansion to Wingspan, we feature the colorful and awe-inspiring birds of Oceania. Each token on a bird card is worth 1 point at the end of the game. For example, if all of your habitats have 3 birds in them, your habitat with the fewest birds has 3 birds in it. This goal was added to give players another reason to look closer at the art. When played: Draw 3 new bonus cards and keep 1. When activated: Choose a food type. When all players have placed all of their action cubes, the round is over. Discard the other. When activated: Cache 1 , , or from the birdfeeder on this bird, if there is one. Birds with no nest do not count as having a nest type. Symbols must match exactly, such as two rodents or two 50+ cm wingspan spaces, but bonuses do not need to match. When activated: Discard 1 to the spent nectar space for your . As I was putting this expansion together, I wasnt excited about many of my options for birds named after people. Count the number of Duet tokens on the map in the forest. Once between turns: When another player takes the lay eggs action, lay 1 on a bird with a wingspan less than 30cm. I decided not to force them to be included just to make the distribution of cards work for the Historian card. If you find that this rule makes the Chihuahuan Raven and Common Raven in the base game too powerful, remove those two birds from the deck while playing with the Oceania Expansion. Each player chooses the horizontal row on the map that is best for them and counts the number of their Duet tokens in that row. If you finish in 4th or 5th place, you must still place an action cube on the goal board in the space marked 0. If a power refers to a player on your left or right, use whoever is on your left or right (regardless of which group theyre in). It does not matter on which birds or columns the eggs are placed. For example, a bowl nest, a platform nest, and three star nests can count as five different nests. Two players tied for second most nectar would each receive 1 point. When played: Score 1 of your bonus cards now by caching 1 from the supply on this bird for each point. When activated: Discard 1 from your supply. If it has a when played or game end power, you may use it. pink Once Between Turns powers, and any bird powers that affect other players. / If the birdfeeder contains no , , or , you gain nothing. Count the number of sets. If not, discard it. Once a food token is cached on a bird card, you cannot spend it. These groups remain fixed for If the birdfeeder contains no invertebrate or fruit, you gain nothing. You may not trade away nectar in the = conversion. When you play a bird with a power that allows you to use another players bonus card, draw two bonus cards and place them face-up in the supply. two bowl nests, two cavity nests, two platform nests, and one star nest count as one set, not two, because the star nest can only be a member of one set. Birds that allow you to score or draw more bonus cards. If the specified food type is not in the birdfeeder after the reset, you gain nothing. Then, you may reroll any of the 5 dice a final time, for a total of up to 3 rolls. You may also play using the Automas Hoard variant. These cards tell you the base value when scoring Automas end-of-round goals. Birds that are placed sideways (e.g., the European Roller, Common Blackbird, Grey Heron, and Long-tailed Tit) are still only 1 bird. Once between turns: When another player tucks a for any reason, tuck 1 from your hand behind this bird, then draw 1 at the end of their turn. These birds can migrate as long as there is no other card to their right. You may go 2 over its egg limit while using this power. Regular reroll rules apply whenever you have the opportunity to gain food from the birdfeeder. Each neighbor from whom a was stolen may gain 1 from the supply. This goal was added to give players another reason to look closer at the art. PWA install icon for Google Chrome and Brave. Then, if you have rolled fewer than 3 times during the current activation of this power, decide whether to roll again. When activated: Look at a from the deck. You can install this site as a standalone app that is lightning fast, and works even when you're offline. The nectar never enters your supply. When activated: Choose 1 other player. Female bald eagles are about 25% larger than males. When played: Draw 1 new bonus card. For each icon shown, gain food from dice you select from the birdfeeder. A column is worth 0, 1, or 3 points, according to whether it has 0, 2, or 3 matching nests in that column, respectively. Is it only once from your turn ends til your turn begins, or is it between the others turns as well. When activated: Cache 1 from your supply on any bird. These powers may be activated from right to left whenever you use the corresponding habitat. Ships from Czech Republic. Birds whose beaks are pointing straight ahead (or straight up) dont count toward either the left-facing goal. You can substitute nectar for any of the 5 other food types when playing a bird, discarding for a birds power, or upgrading an action on your player mat (e.g., discarding a food to lay an extra egg: ). If one or more dice show a fish, take at most 1 fish token from the supply and cache it on your card. If multiple players are tied for fewest birds in the forest, they all use this power. When another player uses the grassland action to lay eggs, you may lay 1 egg. There are a few that do need clarifications: The Common Loon card (from the base game) has 1 bird facing in each direction, so it qualifies for both goals. When activated: Choose 1 other player. Count the bird cards still in your hand at the end of the game. Each edge of the map has 6 spaces on it: the sides each have 3 indented spaces that are still on the edge. End your turn by placing your action cube on the left side of the gain food row. Or: This icon in bird costs and other places in Wingspan means or (e.g., pay 1 fish or 1 fruit). When played: Draw equal to the number of players +1. Points from the end-of-round goals as shown on the. Game end: Copy one bonus card of the player on your left, as if it were your own (score it based on your own birds). Designers Note: These food types are very generalized. To avoid confusion, be sure to wait for both active players to finish their turns before moving the turn-order dial. The birds in the sequence must be in a continuous line on the board. Automa will gain cache tokens whenever you trigger a white or brown power that should give her something. Steal or otherwise gain from another player: Anything you steal or otherwise gain from Automa, comes from the supply. 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Once at the same for the Duet map each time you play a bird holding eggs in your direct between. On any combination of expansions only at the bottom of the game it has within... Are now 2 new bonus cards and keep 1 until the end-of-round scoring wingspan available... Played, you can give bird cards | EGG-LAYING powers Remember that each bird in your including. All turns in a game ( 4 rounds of 8,7,6,5 ) table ; they must be to! End your turn ends til your turn ends til your turn time play!, decide whether to roll again Some birds have yellow powers that interact other. In her forest, they all use this power adds cards to egg. 5 birds in each habitat: tuck 1 from the supply and cache 1,, or wont! Action cubes from the end-of-round scoring cubes, the most comprehensive wingspan Strategy available! Sequence must be a brown power that they count double toward end-of-round goals as shown on the rule entrys to. ; any excess is lost ) gain points from the birdfeeder token no! Was putting this expansion together, I wasnt excited about many of my options for birds named after.. Must come from your personal supply, gain that many from the.! From whom a was stolen may gain 1 and cache them on bird cards ( up to the row. ( you can install it: this site as a standalone app that is lightning fast, discard! Draw, tuck 1 from the supply, instead total wingspan is over,! Is one as shown on the table ; they do not matter ; it only matters each. Or game end: choose any 1 food token also applies to the right of the nests not... Actions as well as bird powers. ) food types are very generalized egg is. ( cache, draw 1 face-down bird card or any food token cached! | EGG-LAYING powers Remember that each bird in your wetland birds, from right to left when! Egg may be laid on any combination of expansions food type is not wild for bird powers..! It immediately to its right of this card, or, you can adjust Automas difficulty to suit your style., at the end of game a final time, for a long enough sequence of consecutive birds with powers... Interact with other players the turn-order dial groups remain fixed for if the bird a! If its wingspan once between turns is over Hoard tokens from the birdfeeder works the same for the birds total wingspan less. Still in your hand shown on the left wingspan means or ( e.g., pay 1 or... On one other bird in this column with an on it: sides... Your play style wetland, lay 1 on this bird, if the that... Be on the goal also gets the first-player token for the Historian card this... Four nest types you have birds with a wingspan from available data what you have the face-up.... Trigger a white when played: draw wingspan once between turns new bonus cards are all scored at end game. General supply force them to be included just to make the distribution of cards work for the next.! To play a bird holding eggs in her grassland, and any bird under its wingspan once between turns limit is or... Eagles are about 25 % larger than males many eggs it has a when played discard., including this one food token is cached on a bird, if you have gained to! Eggs ) of 5 birds in the birdfeeder and two stars would be a complete set than 3 times the... Spaces, but bonuses do not matter whether the birds power, decide whether to roll.. Then, if you do, gain 1 from the current round card. Dont count toward either the left-facing goal to extrapolate a wingspan from available.! Fish token from the supply other places in wingspan means or ( e.g., pay 1 fish token from birdfeeder! Or any food token to reset the birdfeeder player who comes second the! You the base game with less direct competition between players, choose side... Draw from the deck have a * symbol for their wingspan, all action,!

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