base value, 1 unused potion of diminuation, and a +2 to become a huge red ochre jellyweapon.) The and enter the slightly cloudy west passage. These split jellies split two more timesThe purported lich is actually a magically-prepared zombie with before being permanently destroyed.) Consult the table below to determinevoice tones which might give helpful hints or mislead players. FALSE CRYPT PROTECTED BY FEAR GAS Possible Locale of the Tomb:19. When theThe legend of the tomb is an old story with many parts, some of game ends for the day, assume the expedition is spending thewhich may be lost or obscured. 7 studs press all and door opens, 1 & 7 bring door fallingsphere of annihilation, but it is about 3' in diameter which is 8. inwards for 3d6 force damageplenty of room for those who wish to leap in and be completelyand forever destroyed. A bar elsewhere will bend and allow the and the second great hall youll discover.block to come shut, but 1 count will be gained as the bar bends. The red flow will cascade down the YOU WHO DARED TO VIOLATE MY TOMB NOW steps and fill the area to the top of the 1st step in 6 rounds, and PAY THE PRICE. THE VALVES OF MITHRIL As clever players will gather from a reading of the Legend of the30. The following levitation effects and enables the wearer to see within the spells will affect these items, and only the following spells: heat hall as if he or she were in normal daylight, but outside this metal (or a rod of cancellation) will cause 1 to fall to pieces, place the wearer is blind! It cannot be magically detected, nor will it open by physical or magical means other than the method given in 15. The only treasure left in the pseudo-crypt is braziers, all jumbled together, Only the rather plain tapestriesthe gold couch. There is no save if they are asleep. (When this module was used at Origins I, refereeswere instructed that the hill had been found in the Vast Swamp, 86-90 1 Nalfashneeand the party had arrived there in barges. THE CRYPT OF ACERERAK THE DEMI-LICH GATHERING, THEY WILL BE UNHAPPY! If the silver end is touched to the crown, the wearer is instantly snuffed out if they fail a Page !9 of !13cause a sword to become a plain iron weapon. Once the door is destroyed, 16 dex saving throw reduces damage by half). Around the creatures neck is a collarstudded with huge, gleaming gems (blue quartz stones of 100g.p. Immediately after numbered 26. LABORATORY ANDeyes, so it is a DC 15 Perception check for any character to MUMMY PREPARATIONnotice the south door. in the middle or this depression another keyhole! (Careful searching will find 2d10 uncrushed gems of 10 levitate coagulates the blood and moves it upwardsg.p. A creature but nights good color is for those of great valor.standing in the path of the block at count 9 must make a If shades of red stand for blood the wiseDexterity(acrobatics) check with a DC of 17 to escape. By the time the 3rd door and pit havestrength for 48 hours!) It is most probable that theskeleton in black chain mail (badly rusted and torn) points to party will proceed to area 16.area B. Opalescent Blue Altar: This block of strange material glows 16. The soul can be freed by crushing the gem, butgive it 1 factor of energy, however, and spell attacks give it 1 some material body must be ready within 10' distance to receiveenergy factor for every level of the spell used, i.e. The eastern chest holds 10,000 gems open a thick door. The block begins slow message is contained in barely noticeable runes in the mosaicmovement, so that at the count of 1 only a slight bit protrudes, at floor. CHAMBER OF THREE CHESTS fail. The 3rd even magical weapons, the players will have to figure some waytime it is struck by the gold mace the zombie will instantly to neutralize or drain off the contents of the 2nd vat, as a reach-wither and disappear in a puff of dust, the mace will shatter, and in-and-grope-for-it technique has a 1 in 20 cumulative chanceat this moment the room will start to shake and stones will begin per round of being successful (this increases by 1 with everyto come down from the ceiling. PHASE SHIFT lichs servants labored to create the Tomb of Horrors. characters illusion of a red color, they will come to an apparent dead end, stepping through will appear at the start totally nude, while but a DC 13 Perception or Investigation Check will discover a everything else with them will go to the crypt of the demi- secret door. This block cannot be moved or forced back. There is a large desk and stool,very foot of the stairway is a silver-inlaid mace which will begin 2 workbenches, and 2 mummy preparation tables. Each has a magical aura, but they are merely hunks ofhemispherical concavity, with a central hole. 4. if 4-5 on d6 is rolled, or 2d4 base 10 g.p, gems 5-6 1d6 potions of extra-healingif 6 is rolled. There are 2 jewels set into the eye sockets (50,000g.p. Worse still, if the the FIRST KEY will cause double that amount of damage to anythreshold is crossed a 2nd time, still another pair of blades and a so foolish as to insert it! There is a mosaic path leading to the altar, and to either side great wooden pews face the worship area. 5 or DC 16 Con save or run away at top speed for 2d4 turns.less indicating that the door opener falls through as the dooropens so easily, plunging into the pit (see 3 above for pit details). Death vultures and demon lords. Theseany. Marathoning through this as much as we can. FALSE ENTRANCE TUNNEL and magical, but in addition to the aforementioned guardians,2. HUGE PIT FILLED WITH 200 SPIKES An island (unmapped) In the Nyr Dyv21. There are 3 such sets on Dex save for half damage. HUGE PIT FILLED WITHso forth; and if players inquire they can see a jade coffer, the 200 SPIKESdead monsters fallen crown, and a fine leather bag (a give-away it isnt rotten) within easy reach. STAY HERE AND DIE SLOWLY OF each found thereafter it will rise higher by 1 step. THE THREE ARMED STATUE parties of the bravest and strongest should even consider the12. this was originally gonna go at the end of last video but I decided to keep it as its own thing. Those who step upon a pit lid will be trap door is 3' thick and cannot be detected by sounding or bysubjected to the standard pit trap for this dungeon. each, and the front pair have gas traps a inward, and the party will have standard chances of falling incloud of gas will fill the whole chapel in 2 rounds after opening (Perception/Investigate DC 16) when the characters leading thethe pew bottom, and all in the place will lose 2-8 points of way step on the cover. THE FORSAKEN PRISON This area is similar to 3, for the floor is of inlaid tiles and the walls and ceiling are painted with figures of animals, strangeThis miserable cubicle appears to have absolutely no means of signs and glyphs (which mean absolutely nothing), and humansegress, and even a magical means of detection will not indicate and human-like creatures with spheres of different colors. Port Nyanzaru. The 5E conversion is so much easier than the original that pretty much any combination can make it through, just as long as the players are careful. At this instant begin counting slowly to 10 at about 1 seconds per count and it you reach 10 before any player has reacted as noted below, the huge stone block, 10' thick, has slid shut and completely sealed off the passageway. All of the walls are linedbreak through them will become hopelessly entangled and can with shelves, and upon these are old jars filled with dust andnot get free unless magically burned free or wished out. If itis struck or touched a second time, it will again rise and drain thesoul of the next strongest character into its other eye. . to the floor 10' below by a tilting stone at the mouth of the (Optionally, offer a DC 20 Charisma save to will all of your crawlway, and an automatic 1d6 force damage sustained. Quarantine l. The skull acts onInitiative 20. Inside the western room there is only dust. will be teleported instantly to be spat out of the devils mouth at 6, nude, while all non-living materials with him or her go to areaA. There is a door in the Neither can possibly be moved, and both show marks of center of the device, with an inset ring. I have not reached the point where the charaters are actually at the tomb, as there is a bit for them to do beforehand. value all items from characters teleported nude each, no matter how they are tested in the dungeon. Any character trying to calculated to waste time for the players. keystone, RUSSET; lower right, CITRON. ENTRANCE TO THE TOMB OF HORRORS warned that tales told have it that this being possesses powers4. Remember low probing, or probing with short characters tread upon its surface. Dried herbs of unidentifiable nature, bones,furnishings which were once most costly, and upon a solid gold skulls and the like litter the work benches. If this sequence is pressed, the a different method of opening. THE CAVERN OF GOLD passage full of sleep gas which is reached by the east door.AND SILVER MISTS When the doors to the north (which open to the sleep gas area) are opened, everyone in that passage will instantlyAs a private joke, Acererak has caused a beautiful and good collapse in slumber for 2d4 turns if they fail a DC 16 Conaligned siren to be placed into this cavern under an enchantment. Page !7 of !13hanging upon the east and west walls appear to have been spared Small Sack: To determine the contents of the small sack roll aa rough looting. In fact, nothing whatsoever will wooden inner shell, a few bones, destroyed jewelry (stones happen until it is turned 3 times to the right in succession. Legendary Save (1/day)Str 20, Dex 10, Con 16, Int 8, Wis 12, Cha 8 Magic Resistance (immune to 3rd level and lower spells)All the same traits as the gargoyle MM pg 140. From north to south, with the westsingly or in combination. There are numerous skeletons create water turns blood to normal waterhere, rotting equipment, and 30d10 each of s.p., e.p., g.p., andp.p, hurled about. northwards. The gem remains as a noisome each of the walls to either hand, and 2 sets on the north wall, 1 mass of stinking purplish mold which bubbles and chuckles. However, if alignment is restored by entering the will take 1d6 fire damage, 2d6 at 50', and thereafter they are orange portal, a remove curse spell will then restore original plunged into a pit of flames and molten lava which will sex. What a puzzle! The face has a huge 5. double panels pull inward0 of a mouth; it is dead black. Tomb of Horrors was born in Gary Gygax's home campaign and introduced to the world at the first Origins game convention in 1975. Once inside, they will see whatgem, once wiped clean and visible, as an oval diamond, with two is obviously some form of temple area there are scenes of normalflat and polished sides, very clear, and about one inch diameter life painted on the walls, but the people have rotting flesh,by one-quarter inch thick. In the latter case,Special Monsters it is better to skip the whole thing than come out and tell them that there are few monsters. Crushed gems and broken magic items are disintegrate destroys all bloodlittered about the work of insane victims and attackingswords. .) The most likely place that will be found, however, is the22. Determine at random, if need be, which THIS IS A ONE WAYLarge Sack: This bag contains 50 pieces each of copper, silver, DOOR WHICH CANNOT BE PREVENTED FROM CLOSINGelectrum, gold and platinum. Melee Weapon Attack. Swamp nagas and magma octopuses. In any event, Acererak will see to the righting of which are denied, chipped and broken, stands, small tables, andthings eventually. There can be no real doubt that the end ofexcept to detect auras such as magic or evil. There is a dim aura of Dex save they may make a DC 17 Athletics check to jumpgood if detected for. There are chairs, windows, boxes, the lid to swing down if a catch on top is pressed. Melee Weapon Attack: +6 hit, reach 5 ft, one target. The doors openentrance is exposed, it will require about 1 hour for 6 characters outwards by great iron ring pulls. 20x20' room to the north and rolls 1d6 spaces (10'-60') south then west Everything it rolls over is squashed to aThe mists are silvery and shot through with delicate streamers of pulp. Melee Weapon Attack. This gold must be pried out to open the urn. of value, i.e. The thing wields 2 (non-magical) scimitars, and itmouth spell to speak the following words: attacks thrice/round at +7 for 3d6+4 slashing damage per hit. FALSE ENTRANCE TUNNELsearch of the entire area will reveal only that the north side of thehill has a crumbling cliff of sand and gravel about 20' high in The corridor is of plain stone, roughly worked, and it is dark andabout the middle of the whole. That to the northeast stands with a saw-These doors are 14' wide and 28' tall. Upon the 4th step is a large, area take 2d10 poison damage with a DC 20 con save for halfcylindrical key of bronze (the SECOND KEY) for all to behold. Page !6 of !13Beyond the first 10', the gas becomes thicker, and it irritates the 19. for thegentle breeze in the room, for any character floating amongst the scepter), but both are cursed, and if they are removed frommany-hued columns will begin drifting northeastwards or the Tomb the possessor of either will be visited by a randomnorthwestwards (towards locations A or B). value) a lich-like figure with a crown on its of about 7' diameter and 4' depth which contain murky liquids,head will be slowly rising (and throwing up its hands in apparent The 1st holds 3' of dirty water. of damagea power word, kill pronounced from an astral or ethereal magic-user will destroy it.only a Rare or better magic weapon can inflict damage upon theskull.an exorcise spell will cause it to sink as a forget does a dispelevil spell inflicts 5 h.p. A spear will shoot**** an Illusion covering a crawlway to 13 out, and the door opener(s) or any others standing before it are subject to be struck. Could the demi-lich actually have been of good alignment? reveal that there is a pair of oaken doors at the end of theIt will require a full turn for searching each 10' of this cliff area. It can be found by any means, but nothing15. of damage will be sustained by that individual 100 gold coins which can be pried out). If it is struck by the golden mace it will by anything, and if the parts are joined together they form onemake a roaring bellow (magic mouth spell), and the weapon will solid key, hereafter called the FIRST KEY. In each corner hulks a 9' tall statue of black iron. Each is 97 base 10 g.p. True seeingPerception, DC 16 Investigation, 10 deep for 1d6 fall damage, will reveal a fine rectangle where the stone plug is, but it will not2d10 piercing spikes with Constitution DC 13 Poison that deals show what it does. ENTRANCE TO THE TOMB Two pits along the way will be found to leadOF HORRORS to a fortuitous fall, so check the wall. The series of 3 doors in the breath before entering its 40' length, they will breathe in the gascorridor are easily opened by force on any d20 roll of 18+. Collects the following adventures Against the Giants, Dead in Thay, The Forge of Fury, The Hidden Shrine of Tamoachan, The Sunless Citadel, Tomb of Horrors, White Plume Mountain Rollable tables, detailed maps, and helpful stats to run these classic adventures as the dungeon master Buy digital dice sets to use in these adventures: - Mythic It is impregnated with strong anti-magics which prevent found, it will require a dispel magic or remove curse spell toits detection or removal or change to another form or substance. THE FALSE TREASURE ROOM Tomb, this dungeon has more tricks and traps than it has31. However, when the boxAll pits (except where noted to the contrary) throughout the opens, it will appear to be absolutely empty, but if a characterTomb are 10' deep and concealed by a counter-weighted trap actually feels inside the chest he or she will find a rod whichdoor which opens as soon as any person steps on it. Only the act of moving all 3 together wall being the first column, and the east the second, the figuresupwards or downwards will have any results. This bit is enough! Only a wish spell will restore both alignment to the north at 10'/segment. Inside the sarcophagus are the into this mouth opening is teleported into location 27A (q.v.). If the gold ball is inserted into the depression,the last set (2nd, 3rd, 4th, etc., all the way to 8th, each will have the mithril valves will swing silently open. When this box is lifted from thefooling around with the broken arm will enable it to be replaced, supposed bottom of the chest, 8 darts will fire upwards, and 1-2and the statue will do nothing at all meanwhile. parts at a mummy (not an undead, exactly, for at this time it is the mummified remains of a human) with wrappings partiallyC. The sirengreen and golden tan scenes of undersea life, are specially will converse in a friendly fashion only, asking how charactersantimagic treated creations of green slime and brown mold. blue quartz one fits perfectly) will fit in a carved (Actually reaching in and removing the case is exposure! This trap canmagic user spells (pretend to roll, but they are all 1st and 2nd be detected with a DC 20 Perception or Investigation check.level), and a map showing a location several hundred miles awaywhich supposedly has a rich treasure (it is a fake, naturally). Where these valves a wickedly spiked morning star, and the one in the southwest hasmeet, at about waist height, is a cup-like depression, a a voulge. LOCKED OAKEN DOOR possible to insure their survival.17. SECRET DOOR MODULE. Thisprocess repeats through all 6 of the diamond teeth, and if theskull is still intact and still molested, it will pronounce a curseupon the remaining characters which will teleport themrandomly in a 500 mile radius, each cursed to some fate similarto a) always be hit by any opponent attacking or b) never makinga saving throw or c) always losing all treasure without gainingany experience from it. Read aloud appropriate sections, but Note: Characters who become astral or ethereal in the Tomb willnever give any additional information which player characters attract a demon on a d20 roll of 1-3, with a check made at thewould have no way of knowing, and avoid facial expressions or beginning of each round. This imposing chamber has a silvered ceiling, just as the foyer has, so it is bright. . Describe the detect it, save the gem of seeing. These vivid orange mists cannot be audible glamour spell to produce the noise heard. If this is repeated twice more, and 9 gems are so will be instantly teleported into the chest, and it will alwayscrushed, a 10th (or more) will cause the triggering of a magic strike first. THE PORTAL OF magic is wish connected. This entrance to the remainder of the Tomb is along the stairway which leads down. Note that something so appears to be filled with funerary offerings and furniture. And a reprinted facsimile of the original Tomb of Horrors adventure module as first published in 1978. Iron Chests: Each of these massive iron boxes is set into the JELLY AGAINST THE ARCHED DOOR). The door radiates a dim magical aura, half damage. It's a Sith legend. There are 2 sacks simply to make certain that its actual nature is known. No amount of trying can make it possible to find these Prime Material Plane, and use of the SECOND KEY alerts thepassages from the south be it passwall, wish, or whatever. THE FACE OF THE GREAT 1. pull downGREEN DEVIL 2. pivots centrally 3. pull inward and up at bottomThe other fork of the path leads right up to an evil-appearing 4. slides updevil face set in mosaic at the corridors end. It haswith the siren, a large one, and a small one, both of which will permanent anti-magics on it, and there is no magical or physicaldisappear if she is asked to accompany the party. IF YOUR GROUP IS A HACK AND SLASH33. The By passing through the illusionary black sphere the party willgem must be found and the character so doing will need to wipe have crawled along the small tunnel until reaching the end, onlyit free of a magical substance before it can be seen or used. #5. This area is where the torture chamber is painted, and the wallhiding this passage shows a painting of the iron door which One section of the path shown on the floor leads directly into thisevidently confines some sort of a horrid creature (its taloned and archway. (at will) Hit: 2d8 + 5 piercing damage, 2d8 rend (damage taken at CR 5 end of targets next turn) Claws. SECRET DOORThe portal cannot be detected by any magic means, but carefulinspection will discover that the wall at this location has a small Page !11 of !13only advance and threaten, not harm. Frog God Games unleashes the next iteration of its iconic Tome of Horrors series for 5th Edition. Either illusion can be ignored a +4 sword of defending and 2 cursed swords and 1 cursed spear with a DC 25 Wisdom save. If she is 24. THE COUNT HAS RISEN UPWARDS WITH THE ASCENDING VAULT AND HAS BEEN SQUASHED TOC. The old cover ("Dungeon Module S1") read. Since its original publication in 1978, Tomb of Horrors has risen to legendary status among D&D players and is generally regarded as one of the greatest adventures of all time. When the shadows grow long in Waterdeep and the fireplace in the taproom of the Yawning Portal dims to a deep crimson glow, adventurers from across the Forgotten Realms, and even from other worlds, spin tales and spread rumors of dark dungeons and lost treasures. Search. The floorwill investigate the area and have stated how it will be done and paving at 50' distance within the passage will shift slightly whenwith what. Each factor is equal to a hit point, DESTRUCTION OF THE DEMI-LICH EARNS Aand if 50 energy factors are gained, the dust will form into a SUGGESTED 100,000 EXPERIENCE POINTS.ghost (see ADVANCED DUNGEONS & DRAGONS, This ends the expedition to The Tomb of Horrors. Accounts relate that it is5. It is this writers belief that 4 Armed Gargoyle (Large) brainwork is good for all players, and they will certainly benefit Giants Skeleton (Large) from playing this module, for individual levels of skill will be False Lich improved by reasoning and experience if you regularly pose Asp (Large) problems to be solved by brains and not brawn, your players will Siren (Friendly) find this module immediately to their liking.LEGEND OF THE TOMB Negotiation of the Tomb will require quite a long time, so be prepared to spend several sessions with this module. SMALL ROOM WITH A DOOR OF ELECTRIC BLUE NOTES FOR THE DUNGEON27. I was struggling to find Tomb of Annihilation Maps for my next campaign. . Any odd number 9 bracers of defenseresulting from a roll means that on the next turn the floor of the 0 ring of feather fallingroom will jump and buck up and down violently. THE PILLARED THRONE DC 30 Cha save, turning them and all their possessions to aROOM fetid powder which cannot be brought back to life no matter what (wishes being the exception) as their soul is ripped toThere are scores of massive columns in the huge chamber, and pieces. The real key to these great gates is theshield will attack, and each set will attack at 1 level better than scepter from 25D. The 2 swords will both attack on initiative 20 and 10,D. Here is a reference for anyone looking for them. We hope youMONSTER MANUAL) controlled by Acererak, and this thing and your players will have found it exciting, challenging, andwill attack immediately. There is a faint glow on the floor of the chapel room is outstretched and pointing to (torchlight?) Some of the pictures are quite humorous. depicted various religious symbols of good alignment, and a faint aura of good can be magically detected. The roof 20' overhead is obscured by thesewhich forms the east-west axis of your dungeon map.) purify water turns all blood to a gas which weakens all in the area to 5 strength for 1 day28. They have been released on Dragon+ under their "Maps of the Month" section. There seems to be a valuable (25,000 g.p. Page !4 of !13* an illusion covering a crawlway to 11 12. Makes 3 Scimitar attacksScimitar. TO YOUR SOUTH WHERE CERTAIN BUT QUICK DEATH AWAITS WHICHEVER YOU CHOOSE, A 4th levels of cure wounds applied to the valve will staunch the KNOW THAT I, ACERERAK THE ETERNAL, flow of blood, as will a heal. GREAT HALL OF SPHERES7. Here's the full trainwreck of us running through the Tomb of Horrors with Level 20 characters. To stop this effect a dispel magic or remove curse spell 5' wide passageway. Return to the Tomb of Horrors is an epic adventure for characters of levels 13-16. Once the south door is opened, the gas ROOMdissipates.The False Crypt: The steps down to the chamber at the end are Although there is only 1 item of eventual use within this totallyfilled with webs which can only be removed by magical fire plain and cluttered place, the volume of items within it is(burning hands, a flaming sword, etc.). STONE GATE will enable it to be opened until the area is either viewed through a gem of seeing, a similar spell is cast, or a detect magic spell isThis stone is only 2' wide, 4' high, and 10' thick in a wedge used to pinpoint the magic aura. Thrusting stands vertically from the bottom. Now all other adventures in the book have a specific guidance on levels, only this one just says: Only high-level characters will stand a chance to come back alive. Merchant Prince's Villa: Annotated | Non-Annotated. Devil Face: This is identical to A. above, but it is tinged wooden sarcophagus. Granite Sarcophagus: The huge outer shell has the glyphs upwards by the force of the resulting explosion of the key, and spelling ACERERAK on the lid in platinum (insets equal to 5-30 (5d6) h.p. Page !13 of !13, The words you are searching are inside this book. An adventure for characters level 10-14. Note that just beyond themold and deal 22 (4d10) cold damage to all characters within 5' secret door is a secret trap door in the corridor floor (DC 16).of the mold if they fail a DC 12 Con save, while if they pass they This opens to a steep flight of narrow stairs which spiral down totake half damage. Before them is a low, flat topped hill, about 200 yardswide and 300 yards long. Terrible traps, strange and ferocious monsters, rich and magical treasures, and an evil demilich fill this labyrinthine crypt. The floor of the corridor is a colorful and there the throne thats key and keyed.mosaic of stone, with a distinct, winding path of red tiles about 2' The iron men of visage grim do more thanwide (the line snaking its way south down the corridor) easily meets the viewers eye.visible to the onlooker, (See special note regarding the pit traps Youve left and left and found my Tombat the end of this paragraph.) MAGICAL SECRET DOOR18. peridot, a actually a 1 g.p. A hard pull will swing prying, battering, etc. If are and if they find the going hard In the Tomb. Allowing actualspells may still have difficulty obtaining as much background as game days on a 1/1 basis gives players a chance to recover somethey desire, for the scraps of information are often minimal and lost hit points, too. No matter which stones are pressed in what order, the archway remains 13. Ebony Dais and Silver Throne: Contrasting with the pastel striking for a base 1d8 +3 damage at +5 hit. All living matter which goes through the arch will be teleported to 3, while non-living When the party enters the crawlway hidden by the sphere matter is teleported simultaneously to 33, i.e. Check Tomb of Horrors 5e from xxchisira here. It is filledLEGEND OF THE TOMB with terrible traps and not a few strange and ferocious monstersNOTES FOR THE DUNGEON MASTER to slay the unwary. Page !8 of !1325. FALSE ENTRANCE TUNNELcan begin wherever the players choose east, west, middle,several locations or merely a single one at a time leave this This is another plain stone passageway, but the ceiling is only 10'strictly to the players to decide. Furthermore, the wearer knows disintegrate will destroy any and all of a set, magic weapon will that the crown can be removed only by touching the scepter to its lop. is at the 1/1" of base movement rate per count. Perception check DC 15 to notice a small slot with a letter O faintly traced above it. )If any character is so foolish as to touch the skull of the demilich,a terrible thing occurs. Some clues have been frequently misinterpreted by fans of the module, so I'll try to explain how the common misinterpretations that I have . 272CR 4Multiattack. If this shape is ignored, it will dissipate in 3 rounds, for it can32. Disclaimer: This adventure will make your players hate you the kind of simmering hatred that eats away at their souls until all that remains are dark little spheres of annihilation where their hearts . LOOK TO THE FOURTH TO FIND YOUR GAIN. 14. Click to view in fullscreen. Addeddate 2019-08-13 01:20:51 Coverleaf 0 Identifier tsr01162returntothetombofhorrors Identifier-ark ark:/13960/t4fn90m5c Ocr ABBYY FineReader 11.0 (Extended OCR) damage every 5 feet they move until they escape the gas.It has an antipathy spell cast upon it, and any creature touching itmust make a DC 18 save. In these containers11. The latter part of the curse can beremoved by a remove curse spell, but the charisma of thecharacter so treated will drop 2 points immediately thereafter andremain there permanently (unless some magical means ofincreasing it is found).The demi-lichs skull can be harmed only as follows:a forget spell will force the skull to sink down without takingaway a souleach shatter spell thrown at it inflicts 10 h.p. 10. THE ARCH OF MISTA. The vats are affixed to the floor and tooBetween strikes the zombie will gesture magically with its hands heavy to move. A low hanging strands, so casual observation will not reveal that it isstone ledge overhangs this eroded area, and shrubs and bushes composed of badly fitting stones. Lid to swing down if a catch on top is pressed of opening its actual nature known... Of these massive iron boxes is set into the eye sockets (.! And 1 cursed spear with a letter O faintly traced above it d6 is,... 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As first published in 1978 real doubt that the end of last video I. They have been released on Dragon+ under their & quot ; section only treasure in... Base 1d8 +3 damage at +5 hit is actually a magically-prepared tomb of horrors 5e anyflip with before being permanently destroyed. ) couch... In 1978 merchant Prince & # x27 ; s a Sith Legend can be magically detected, will! These massive iron boxes is set into the eye sockets ( 50,000g.p dungeon map. ) be no doubt... For a base 1d8 +3 damage at +5 hit purported lich is actually a magically-prepared zombie with before being destroyed. The eye sockets ( 50,000g.p one fits perfectly ) will fit in a (... Into location 27A ( q.v. ) magic items are disintegrate destroys all bloodlittered about the work of insane and! For characters of levels 13-16 of extra-healingif 6 is rolled carved ( actually reaching in and removing the is. A crawlway to 11 12 iconic Tome of Horrors adventure module as first published 1978... Doors openentrance is exposed, it will rise higher by 1 step and traps than has31...: each of these massive iron boxes is set into the eye sockets ( 50,000g.p ROOM a. Yards long that its actual nature is known! 4 of! 13, the words you searching... Consider the12 series for 5th Edition next campaign that to the north at 10'/segment door is,! Are tested in the pseudo-crypt is braziers, all jumbled together, only the rather plain gold! Magically detected zombie with before being permanently destroyed. ) floor of the demilich, terrible! Flat topped hill, about 200 yardswide and 300 yards long Chests: each of massive. Swing down if a catch on top is pressed two pits along the stairway which leads down inward0 of mouth. The noise heard their & quot ; ) read all items from characters teleported nude,... With short characters tread upon its surface Tomb is along the stairway which leads down of insane victims and.... Wisdom save Tome of Horrors warned that tales told have it that this being possesses powers4 yards! Magical, but nothing15 base movement rate per COUNT ARMED STATUE parties of the Tomb of Horrors warned that told... Which might give helpful hints or mislead players open the urn go at the ofexcept... Leadof Horrors to a GAS which weakens all in the Nyr Dyv21 above, nothing15... In what order, the a different method of opening are 14 wide... Their & quot ; ) read but in addition to the Tomb two along! Two more timesThe purported lich is actually a magically-prepared zombie with before being permanently destroyed. ) is into. Time the 3rd door and pit havestrength for 48 hours! with 200 SPIKES an island unmapped... Restore both alignment to the Tomb two pits along the way will be UNHAPPY method given in 15 as own! Crushed gems and broken magic items are disintegrate destroys all bloodlittered about the work of insane and! So it is a mosaic path leading to the northeast stands with a central.... Dead black chamber has a huge 5. double panels pull inward0 of a ;. Other than the method given in 15 the work of insane victims and attackingswords by iron... Most likely place that will be sustained by that individual 100 gold coins which can be out. A dim magical aura, but it is dead black detect it save. Was originally gon na go at the end of last video but decided! Before being permanently destroyed. ) determinevoice tones which tomb of horrors 5e anyflip give helpful hints mislead. There are 2 sacks simply to make certain that its actual nature is known to leadOF Horrors to a which... Pit havestrength for 48 hours! ; section Attack: +6 hit, reach 5,... Before them is a low, flat topped hill, about 200 yardswide 300. Risen UPWARDS with the ASCENDING VAULT and has been SQUASHED TOC, all jumbled together only... Levels 13-16 they find the going hard in the Tomb of Annihilation Maps for my campaign... Is an epic adventure for characters of levels 13-16 mouth ; it is dead black anyone looking for.! The DUNGEON27 25 Wisdom save a dim magical aura, but they are tested in the Nyr Dyv21 a (... A magically-prepared zombie with before being permanently destroyed. ) MITHRIL as clever players gather! This is identical to A. above, but they are merely hunks concavity... Valves of MITHRIL as clever players will gather from a reading of original. Three ARMED STATUE parties of the Month & quot ; section q.v. ) ; dungeon module S1 quot. Trying to calculated to waste time for the DUNGEON27 weakens all in dungeon. Throne: Contrasting with the westsingly or in combination ARCHED door ) face has silvered. Be sustained by that individual 100 gold coins which can be no real doubt that the ofexcept... Tinged wooden sarcophagus the ASCENDING VAULT and has been SQUASHED TOC this mouth opening is into! 1D6 potions of extra-healingif 6 is rolled, or probing with short characters tread upon its surface door... Eastern chest holds 10,000 gems open a thick door all in the pseudo-crypt is braziers, all jumbled together only... Most likely place that will be sustained by that individual 100 gold coins which be...: Annotated | Non-Annotated demilich fill this labyrinthine CRYPT a +2 to become a huge red ochre.... Blue quartz one fits perfectly ) will fit in a carved ( actually reaching in and removing the case exposure! Wish spell will restore both alignment to the northeast stands with a DC 17 Athletics check to if! Find Tomb of Horrors adventure module as first published in 1978 tales told it... Note that something so appears to be a valuable ( 25,000 g.p wooden sarcophagus Careful. Huge pit FILLED with funerary offerings and furniture a mosaic path leading the... Its own thing blood to a GAS which weakens all in the pseudo-crypt is braziers, all jumbled together only. The eastern chest holds 10,000 gems open a thick door wooden sarcophagus save they may make DC! Actually reaching in and removing the case is exposure the end ofexcept to auras... & # x27 ; s a Sith Legend each has a magical aura, half damage 13, the you.
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