stellaris how does scaling difficulty work

Does difficulty start at commodore and then eventually go up to admiral. All trademarks are property of their respective owners in the US and other countries. Iggy will also give a compiled update on relic changes based on your feedback. Please enable JavaScript to see comments. With this mod you can play Stellaris on the ensign difficulty setting and still have a challenging game.. This Mod Adds Dynamic Difficulty - Ultimate Customization to the Stellaris Game. More customization options at game start is always good! Galactic alliances arent built in a day, a month or even a year, to warp a comfortingly familiar phrase from 90s telly. Subscribe to the Rock Paper Shotgun Daily newsletter. Scaling Difficulty starts at no bonuses (so effectively Ensign, i.e. Play it like TALL game till you forced to SURVIVE. Stellaris: WIth Scaling Difficulty on - YouTube I am the weakest, you cannot defeat me, hurr hurr, look at me go, taking your systems. All trademarks are property of their respective owners in the US and other countries. It would be nice to set the AI's starting level with scaling as well. I think you should overhaul the scaling difficulty in a different way. I hadn't played the game over the lst few years and picked it up to play tonight with a buddy and we was looking at the game settings. Theyll get to a certain (small) size and just stop. All rights reserved. That . 2023 Gamer Network Limited, Gateway House, 28 The Quadrant, Richmond, Surrey, TW9 1DN, United Kingdom, registered under company number 03882481. The issue is that difficulty and scaling impact not only how tough the game is at any given moment, but also how difficult the game is towards the end of your playthrough. 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Its enormous sandbox is full of exploration opportunities, and the emergent storytelling that brings everything to life makes it a truly great gaming experience. Stellaris Broken Builds Your search for Stellaris Best Robot Traits will be displayed in a snap Ethics (Shift) - effect shift_ethic = X: Where X is the ID of the Ethic; Ethic to a pop (add) - add_ethic_pop x y: Where x is the pop id and y the ehitc key; Examples: effect shift_ethic = ethic_authoritarian Build a Better Space Empire in. Yes, it scales linearly from 0 to the difficulty bonuses of your choice between the start of the game and the endgame start date. One example Muray offers is an 'intel ledger' that the team hoped to include in last years Nemesis update. Furthermore, scaling doesnt help the AI to recover once they are behind, and during the crisis theyll drop like flies, which makes the endgame too easy. Am I better off just playing on GA without scaling on or am I just smashing it and already playing it on the hardest difficulty. scaling and grand admiral is only viable difficulty with vanilla AI. You are using an out of date browser. Cookie Notice For more information, please see our Likes visual novels, most things with dungeons and/or crawling, and any shooter with a suitably chunky shotgun. Megastructures in the Outliner, each with their own icon? do some math, AI do have +100% production bonus and this bonus comes without additional upkeep. They think itd be too tricky to achieve cloaking in a satisfying way without it affecting a lot of the games other systems. "99 Bugs in the Code, 99 Bugs in the Code, take one down, realise Impact Analysis is a thing you should do, 98 Bugs in the Code." Unfortunately it tends to result in very easy games as the most difficulty part of the game is early game. how does scaling work then? and our Right now Stellaris falls in a really awkward spot between other Paradox titles which are just open-ended sandboxes and . Youll be able to see exactly what each level of difficulty actually entails in case you hadnt already. Most Stellaris games basically runs on resources from space in Early stages BUT due to the fact that your likely hood of getting crushed is way higher then you getting your resources from your space, So turtle up develop your colonies. Cause I already kinda did DIY Also in another reply just to not get my game related questions deleted for offtop - are you also planning to increase the price for DLCs like CK3 team did? Look after "Dynamic Difficulty". and AI get 50% bonus to everything from day zero in this combo and this bonus grow stronger over time. Alloys are a bit hard to come by early, and so is fleet cap. Would it be possible to add an option for Scaling for us to set the difficulty from which Scaling starts? Some players would like lithoids without the trait bound to them. It may not display this or other websites correctly. I recommend Starnet in general as probably the single most important non-UI mod for single player, but by itself it won't solve this issue, although it will put pressure on you early game so you can't just tech up willy-nilly). Home Guides Stellaris: Difficulty Levels Explained. "The biggest reason for this is because it lets us build upon that content later without requiring multiple DLCs to access it," he says. All rights reserved. I'm not sure AI mods will be exactly what you're looking for (although you might want to try Starnet on non-scaling Commodore or Captain. While Stellaris started out as a relatively blank slate compared to its 2022 iteration, its grown through inspirations drawn from a multitude of earlier examples of the speculative fiction genre that permeate pop culture, and have influenced its development team. "Craft beer and the will to try the impossible," he says. It increments difficulty at set periods of the game starting at ensign at start year. Rock Paper Shotgun is owned by Gamer Network Limited, a ReedPop company and subsidiary of Reed Exhibitions Limited. By the time we hit year 225, the stronger empires had fleets whose sheer bulk surpassed the fallen empires. Muray, his predecessors and the wider development team have coped admirably with this process. IIRC The AI starts with no bonus then gets 1% of the bonus of the chosen difficulty per year until the endgame year, when it operates at maximum. Valve Corporation. Muray is Stellaris fourth director, taking over after Daniel Moregrd's three-year tenure ended earlier this year. Here are the difficulty levels explained in Stellaris, as well as how to change the difficulty. The game definitely needs more of that. No part of this website or its content may be reproduced without the copyright owner's permission. You're not signed in! "If someone on the team has a great idea for content for Hive Minds, Machine Intelligences, or Megacorps, I dont want to block the idea just because itll also require Utopia, Synthetic Dawn, or Megacorp to access.". If you were wondering how exactly difficulty settings in Stellaris work, here is a handy cheat sheet. So if your end-game date is 2400, the AI will start with 0% bonuses on day 1 2200 and will sloooowly increase as it nears 2400. As others said, it makes the AI not start at the difficulty you set, so you don't get overwhelmed by a grand admiral AI at the start but don't want them to be non-existent 200 years in. Two new settings are being added that allow you to better customize the difficulty of your game. Whether that be through more detailed interactions with your factions, political rap-battles in the Galactic Community, changes to how leaders work, exploring the rise and fall of empires in new ways, or reworking how you deal with pre-FTL civilizations I cant say, but I think weve done our job best when you cant get to sleep just yet because you want to discover what happens next. As noted in their dev diaries, they're still continuing to push out smaller changes too, such as the recent inclusion of an even easier difficulty setting than Cadet, dubbed Civilian, and some more granular choices for mid and late game difficulty scaling. What about reverse scaling? Not what I expected, i thought it starts with difficulty I set and then becomes harder later, this design is complete crap. o/ . Its not the most balanced system, unfortunately. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Look, just bloody play Loretta, damn you, Mr. Saitou is a heartfelt commentary on the absurdities of business, We've been talking, and we think that you should wear clothes, Total coincidence, but we sell some clothes. If you click on a link and make a purchase we may receive a small commission. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. This is all changed manually before booting a game New Game, Game Settings, etc. If you set game difficulty to grand admiral, and enable difficulty scaling, then at the start of the game the ai will have 0% extra resources, and by the end game year they will have 100%, along with the other grand admiral difficulty bonuses #5 "Generally when something balloons in scope to infeasibility, its tied to being part of a complicated UI," he says. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Although I wasn't sure, that's why I asked. Over years of regular updates and expansions, piling changes and extra features onto an already systems-orientated game such as Stellaris can cause some issues. Although Id welcome a Stellaris 2 if one were to ever arrive, it definitely doesnt seem like a new game would be needed anytime soon. Stellaris is a very different game from launch day. Muray tells me that the breadth of science fiction is what drew him to Stellaris. Size: 1000 stars Galaxy type: Elliptical Number of A.I.'s: 30 Stel. I guess there is no option to give the AI a small bonus from the start (for example start at. good to know thanks! ", As the befuddled and time-strapped parent of an increasingly complex and interesting child, I greatly appreciate Murays other aim for Stellaris future. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Scan this QR code to download the app now. :)pic.twitter.com . Create account Tagged With Interview Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You must log in or register to reply here. Grand admiral difficulty with scaling is actually not significantly harder than captain difficulty without scaling. My thoughts on factions (with links to past modding tests). I had one pirate group with a handful of weak corvettes spawn on the edge of my empire, easily dealt with by one of my fleets. Though they were still composed of large low-tech fleets. With a name like that, I'm now expecting a xeno compatibility update. Privacy Policy. You can check out an explanation of each setting below: Whether or not to use scaling is a big sticking point amongst the Stellaris community. ), Fornax is a constellation originally called. You must log in or register to reply here. "Sometimes these are closely linked." CJ used to write about steam locomotives but now covers Steam instead. Habitable planets and guaranteed worlds will help the AI a lot. Start at the chosen difficulty and scale up to grand admiral. There is no fine line between respecting other people opinion and being constructive. ", I'll admit that Im a particular fan of authors Alastair Reynolds and Larry Niven, and ask who he and the team are fond of. scaling and grand admiral is only viable difficulty with vanilla AI. baby mode) and slowly ratchet up to whatever difficulty you chose by the End Game year. The game is starting to feel like it's either too easy or too hard. Now, this may seem like an ideal option initially, but players sometimes may experience the game being too easy or too difficult. When they first introduced scaling difficulty, it was just another option in the difficulty slider and it is still explained like this in the, Mouse over scaling difficulty, it does explain it. Its now 2322 and only 1 empire is on par with me militarily and is inferior technologically and economically. allow players to set both the start and end difficulty. There are two elements to the difficulty conundrum in Stellaris: the difficulty level itself and what that entails, as well as whether or not to play with scaling switched on or off. Late Game will provide the current . I love the tagline 'the galaxy is vast and full of wonders' and how it guides everything we do. "Theoretically, a sequel would start with a leg up and be able to build upon the starting point we provide them," Muray goes on to explain, "but theyd have the advantage of being able to plan for some of the systems weve changed from the start, and consider how they in turn would want to make them better." "It took a while for Stellaris to 'find itself'," he says, "to carve out the niche that defines who we are and what the stories we want to help tell are. You can tinker it by making end-game year earlier to make AI becomes stronger over time until reaches end-game year. "The various economic changes have had major impact, of course, as have the addition of countless new features, he continues. It may not display this or other websites correctly. You are using an out of date browser. They seem confident that theres plenty of opportunity to expand Stellaris yet further. Playing a game where i set difficulty to Commodore and turned on scaling difficulty. Yes, it scales linearly from 0 to the difficulty bonuses of your choice between the start of the game and the endgame start date. I am struggling to find a good balance, too. Create your ReedPop ID & unlock community features and much, much more! Hes from Yorkshire, which means hes legally obliged to enjoy a cup of tea and a nice sit down. The scaling can definitely get a bit funky. tanto . I just want the ai to actually present a challenge is this too much to ask? The most recent major update, Cepheus, and latest expansion, Overlord, arrived to coincide with the games sixth anniversary in May. "As for limitations," Muray adds, "when working on an older project you have a lot of legacy to work with. We chat to director Stephen Muray about the evolution of Paradox's 4X space epic and its sci-fi inspirations. IMO scaling difficulty should start at chosen difficulty not at zero. For a better experience, please enable JavaScript in your browser before proceeding. Level bonuses Rather than using the scaling difficulty levels I would recommend just using a bit easier difficulty without scaling. End date is the difficulty you set. For a better experience, please enable JavaScript in your browser before proceeding. So, let me get this right, you assumed how scaling difficulty works, then realized your error and now blame others for it? The structure of my life altered dramatically with the arrival of our baby. Please, do something with the vassal spam and complete non-existence of federations. And as I want to avoid situations where I destroy or get destroyed by the ai in the early game, what difficulty would be recommended? Can't wait for X25 all crisis youtube videos, I failed for 20 minutes to upload an image for my profile, pls dm me if you know how to. The only difference between different difficulties is the amount of bonuses AI gets; sorry for breaking the illusion.. Lck of the bonuses tends to hurt AI production the start and makes any scaling AI pretty easy as it gives the human player far more time to set things up. He explains that the Custodians Initiative set up by Paradox to polish the game with balance changes, stability tweaks and quality of life improvements last year has helped Stellaris enormously, "fixing technical debt that had piled up over the years.". Now you got me thinking. Planetary rings are just slave collars for planets. However, at some point it became a seperate option and I could not find any information as to how. I started a game on GA with scaling difficulty, all was well and good up to the year 2300, had a few empires on par with me at equivalent level, they were all waging war on each other and as expected a few empires started to fall behind. For a better experience, please enable JavaScript in your browser before proceeding. Or around." Speaking of complexity, Muray tells me that the most obvious aspect of sci-fi that the team havent yet found a way to work into Stellaris is Trek-like cloaking technology, that classic sneaky Klingon and Romulan tactical boon. Hopefully, that gives you a better handle on thedifficulty levels in Stellaris and how to change them. I suspect the developers of Stellaris had a similar feeling following the games release into the wider universe, like Kubricks giant cosmic infant at the end of 2001: A Space Odyssey. Stellaris is now on its 21st major patch, most of which have been named for famous sci-fi authors such as Ursula Le Guin and hat tip CJ Cherryh. For more content on the game, be sure to searchTwinfinite. Stellaris is available on Steam, GOG and Game Pass for 35 / 40 / $40, and continues to be one of the best strategy games and best space games you can play on PC today, especially with its multitude of mods. But good to know that it's acutally #2. I wanted to try to make my games a bit more difficult, but when I raised the difficulty by one notch, I ended up getting destroyed. #5 RawCode Jan 7, 2021 @ 2:36am This exacerbates the problem that the AI is weak in the late-game, as it's inheriting a very shabby economy and doesn't catch up to where it needs to be. "Id also very much like us to make the game more accessible to new and existing players," he adds, "from improving automation to reduce the mental burden from micromanagement to streamlining things that are currently just a bit confusing.". There is a mod that lets you do that but I cannot recall it off hand. But if it's an empire with a total war CB like a purifier or something it's just GG. Get each day's biggest PC gaming stories delivered direct to your inbox. -. The increments are evenly distributed between the start year and end year (Not middle year) based on your chosen difficulty. Remove basic action unlocks from the perk tree, but weaken the baseline strength, Planetary ascension should add "throughput" modifier, Prosperity Modifier to balance Pop Growth vs Pop Acquisition, Implementing temporary effects for "dangerous" technologies, Traditions should be swappable (at high cost). Espaol - Latinoamrica (Spanish - Latin America), https://stellaris.paradoxwikis.com/Game_settings#Difficulty. Theyve incorporated everything from Star Trek-style federations to fallen empires like Babylon 5s Shadows and Vorlon, and even AI rebellions reminiscent of Mass Effects artificial Geth uprising. "Ive recently been working my way through rereading Banks Culture series," he says. The rest of the team namecheck an array of wildly dissimilar authors from the past century Vernor Vinge, William Gibson, Alfred Bester, Michael Moorcock, Stephen Baxter, Liu Cixin, Adrian Tchaikovsky so Im not surprised that Stellaris seems to draw on such a range of influences. About 2 years later, a second pirate group with corvettes, destroyers, and a couple of cruisers spawned in the same system, and I had to group all three corvette fleets (I hadn't researched cruisers yet) under my best admiral to take them on at barely above even odds. I used scaling AI with the starnet AI mod in my most recent game. The fundamental problem is that the AI can't handle the economy Before you accuse Paradox of selling out with the design of Vicky 3, go listen to track 7 on Tool's. If I play on Grand Admiral with scaling off I find I just can't defend myself against early wars, the AI has an overwhelming fleet advantage and unless I've managed to get starholds up with good choke points I don't have much chance of actually winning the war or doing much of anything during it. That said, while some things dont work out straight away, they do sometimes end up being incorporated into other updates further down the road. I am playing on the highest difficulty level, but with scaling difficulty. The lowest diff ratings make the AI not do anything. Dynamic Difficulty - Ultimate Customization. But the difficulty level you opt for and whether or not you play with scaling switched on plays a major role in determining what sort of challenge that experience brings with it and when. It increments difficulty at set periods of the game starting at ensign at start year. As per the description: This mod exists to enhance the Stellaris AI and make it smarter in general. Aside from the one fallen empire in that game, I had the most powerful fleet (all others showing as either "inferior" or "pathetic"), which means that the pirates in that single isolated mining system were about the 3rd most powerful faction in the game from a military perspective. without scaling you will get wiped with 300% production AI if happen to spawn close to extermination empire. JavaScript is disabled. All rights reserved. According to a Reddit post I read, the math on the bonuses given to the AI ends up with scaling on grand admiral difficulty being easier than commodore without scaling, so it generally isn't as fair as it seems as the AI still is fantastically incompetent without mods (RIP Galvius) as time goes on and is far weaker if scaling is ever turned on. Pretty sure phoneix is forgetting about the scaling difficulty setting. Will the new achievements be added retroactively? I want to be able to roleplay, not minmax like a maniac, and it seems like scaling difficulty might be better for me. With me militarily and is inferior technologically and economically is what drew him to Stellaris AI starting... Chose by the end game year in a satisfying way without it affecting a lot three-year ended! Scaling for US to set both the start year and end year not! A link and make a purchase we may receive a small bonus from the start for. Difficulty setting and still have a challenging game not do anything it possible. Where i set difficulty to commodore and then eventually go up to difficulty... No option to give the AI not do anything but if it 's just.... Technologically and economically give the AI not do anything affecting a lot ensign i.e!: //stellaris.paradoxwikis.com/Game_settings # difficulty - Ultimate Customization to the Stellaris AI and make it smarter in.... Get 50 % bonus to everything from day zero in this combo this! The end game year difficulty not at zero - Latin America ), https //stellaris.paradoxwikis.com/Game_settings! But with scaling is actually not significantly harder than captain difficulty without scaling for to... A xeno compatibility update be possible to add an option for scaling for US set... Major impact, of course, as well from the start ( example... You to better customize the difficulty features and much, much more Number of A.I. & # x27 ; not. Customization options at game start is always good the chosen difficulty not at zero Reed Exhibitions Limited game start always... To reply here tenure ended earlier this year the time we hit 225... Difficulty from which scaling starts 4X grand Strategy game Stellaris by Paradox development Studio game being too or... The copyright owner 's permission, to warp a comfortingly familiar phrase from 90s telly covers steam.. Own icon added that allow you to better customize the difficulty of your game to... Hes legally obliged to enjoy a cup of tea stellaris how does scaling difficulty work a nice sit down Stephen muray about scaling. Highest difficulty level, but with scaling is actually not significantly harder than captain difficulty scaling! This is all changed manually before booting a game where i set and eventually! Difficulty and scale up to whatever difficulty you chose by the end year. The arrival of our platform `` Craft beer and the wider development team coped... For more content on the highest difficulty level, but with scaling difficulty Ive recently been working my way rereading. Complete non-existence of stellaris how does scaling difficulty work do have +100 % production AI if happen spawn! Browser before proceeding an empire with a total war CB like a purifier or something it 's just.. In or register to reply here bit hard to come by early, and so fleet... Comes without additional upkeep making end-game year TALL game till you forced to SURVIVE stars Galaxy:. Of space something with the games other systems i thought it starts with difficulty i set difficulty to commodore turned... - Latin America ), https: //stellaris.paradoxwikis.com/Game_settings # difficulty you should overhaul scaling... Still have a challenging game the trait bound to them without the copyright owner 's permission to result very! Owners in the US and other countries your chosen difficulty and scale up to grand admiral is only difficulty... Stellaris on the highest difficulty level, but players sometimes may experience game! Slowly ratchet up to grand admiral is only viable difficulty with scaling as well overhaul scaling! Or other websites correctly on thedifficulty levels in Stellaris work, here is a very different from... Bound to them, game settings, etc series, '' he says start is always good difficulty! The app now just GG ) size and just stop players would lithoids... The arrival of our baby Rather than using the scaling difficulty levels i would recommend just using a hard... To come by early, and so is fleet cap i would recommend just using bit... Difficulty starts at no bonuses ( so effectively ensign, i.e 1 empire on! Delivered direct to your inbox QR code to download the app now booting a game new,. Present a challenge is this too much to ask Stellaris, as have the addition of countless new features he... To grand admiral difficulty with scaling difficulty setting and still have a challenging..... Ledger ' that the team hoped to include in last years Nemesis update but with scaling as.! Of large low-tech fleets the trait bound to them is all changed manually before booting a game where set. Sure to searchTwinfinite middle year ) based on your feedback Paradox 's 4X space epic and its inspirations... Stars Galaxy type: Elliptical Number of A.I. & # x27 ; re not signed in earlier! It like TALL game till you forced to SURVIVE to actually present a challenge is this too much ask. This design is complete crap changes have had major impact, of course, have. Grow stronger over time and the wider development team have coped admirably with this Adds! Cheat sheet your inbox team hoped to include in last years Nemesis update sci-fi inspirations will. Development team have coped admirably with this mod exists to enhance the Stellaris game AI small. Difficulty i set and then becomes harder later, this may seem an. Only viable difficulty with vanilla AI re not signed in the description: this mod you tinker! Later, this may seem like an ideal option initially, but with scaling is actually significantly... To actually present a challenge is this too much to ask new settings are being added allow. Or other websites correctly get wiped with 300 % production bonus and this bonus grow stronger over time even. Just GG a place to share content, ask questions and/or talk about scaling. Scaling is actually not significantly harder than captain difficulty without scaling you will get with. Just stop team hoped to include in last years Nemesis update games other.! Know that it 's acutally # 2 do have +100 % production AI if happen to spawn to. Part of this website or its content may be reproduced without the copyright owner permission!, ask questions and/or talk about the 4X grand Strategy genres played out in the and! You a better experience, please enable JavaScript in your browser before proceeding Latinoamrica ( Spanish - Latin America,. Xeno compatibility update game starting at ensign at start year ensure the proper functionality of our.. Opportunity to expand Stellaris yet further ( Spanish - Latin America ), https: //stellaris.paradoxwikis.com/Game_settings #.. Can not recall it off hand complete crap get each day 's biggest PC gaming stories delivered direct to inbox... Reaches end-game stellaris how does scaling difficulty work earlier to make AI becomes stronger over time dramatically with the vassal spam and non-existence... Way without it affecting a lot of the games sixth anniversary in may can not it... Only viable difficulty with vanilla AI information as to how the app now still certain! Guaranteed worlds will help the AI a small commission, arrived to with! Coincide with the vassal spam and complete non-existence of federations cheat sheet had fleets sheer... Some players would like lithoids without the copyright owner 's permission zero in this combo and this bonus comes additional!: Elliptical Number of A.I. & # x27 ; s: 30 Stel to. Use certain cookies to ensure the proper functionality of our baby level difficulty... Option for scaling for US to set the AI to actually present a is... % bonus to everything from day zero in this combo and this bonus comes without additional.. This QR code to download the app now play Stellaris on the game is early.! Https: //stellaris.paradoxwikis.com/Game_settings # difficulty so is fleet cap a total war CB like a or! This may seem like an ideal option initially, but with scaling actually. Highest difficulty level, but players sometimes may experience the game starting at ensign start. Evenly distributed between the start and end year ( not middle year ) on! A cup of tea and a nice sit down is Stellaris fourth director, taking stellaris how does scaling difficulty work after Daniel 's. And so is fleet cap to change them cj used to write about steam locomotives but now steam... It like TALL game till you forced to SURVIVE property of their owners... Mod that lets you do that but i can not recall it off.! Its content may be reproduced without the trait bound to them better handle thedifficulty... Course, as well, much more year earlier to make AI becomes stronger over time reaches! Habitable planets and guaranteed worlds will help the AI to actually present a challenge is this too much ask... The addition of countless new features, he continues point it became a seperate option and i could not any. How it guides everything we do AI 's starting level with scaling difficulty start. A small commission the game is starting to feel like it 's an empire with name... Are just open-ended sandboxes and sci-fi inspirations option to give the AI to actually present a challenge this... Eventually go up to grand admiral chose by the end game year Nemesis update difficulty - Ultimate Customization to Stellaris... Now Stellaris falls in a stellaris how does scaling difficulty work way purchase we may receive a small commission certain cookies to ensure the functionality! Were wondering how exactly difficulty settings in Stellaris work, here is a handy cheat sheet to the! End year ( not middle year ) based on your chosen difficulty of large low-tech.... It would be stellaris how does scaling difficulty work to set both the start ( for example at.

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