blade dancer subclass 5e

You will want to prioritize Dexterity over Stealth in this case though, so be sure to take the Durable feat, and possibly even the Tough feat as well, just to give yourself that extra edge in battle. (You do not need to use your action on subsequent turns to maintain this effect.). At 7th level, you can use a bonus action on your turn to throw your rune weapon at an unoccupied space you can see within 60 feet of you. Light or twinned melee weapons that deal slashing or piercing damage are considered Flashing Blade weapons. Additionally, you may replace one of those attacks with a cantrip. A subreddit for D&D 5e and One D&D homebrew. You can use this feature a number of times equal to your Intelligence modifier (minimum of 1). Spells: Able to cast arcane or divine spells.Special: Proficiency with any sword. You gain Discipline spells at the runeblade levels listed. The Bladesong feature functions similarly to rage, a minute-long enhancement to a variety of our combat abilities. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock combats. If you attempt to perform the inscription on a second weapon, the magical inscripted runes of the first weapon fades. Your blades crackle with lightning as you strike, and on each hit a clap of thunder can be heard as your opponent convulses and falls to the floor. Minor changes: Fluid Combat, Untiring Dancer, Dirty Tricks, Elemental Strike, Elemental Blade. Blade dancers tap powerful magical energy through a combination of martial prowess and magical study, gaining phenomenal acrobatic ability and the ability to enchant their blades in combat. You know two 1st-level spells of your choice from the runeblade spell list. You cant have a character without a race, and choosing one is probably one of the most exciting processes when it comes to building a character. You embody the power of your muse. Your unerring accuracy always finds its mark. Great summary of the subclass. If you attempt to create a third rune weapon, your runic magics fade on all of the weapons. (multi-ability dependent) character. Thank God, we do have other features improving our ability to fight. While this is a character who teeters on the edge of M.A.D., you can still get away with multiclassing if you choose well and dont overextend yourself. The dancer is a 3th-level spellcaster. As you grow and train, you sense your speed and magical attunement increasing. This is clearly geared as a combat-focused feature, but skill checks arent incredibly common in combat. Whenever you hit a creature with your weapon it gets knocked back 5 feet if the creature is considered large or smaller. The "conventional" spell slots from your Wizard levels also let you use hex more often than a pure Warlock would. When you reach 17th level in this class, you have each option prepared at all times. There may be a correction needed to this: That distinction keeps this subclass of wizard separate from every different half-caster and caster out there. Arcane Tricksters and Eldritch Knights are 1/3 casters. Therefore, you may see very familiar features taken from various classes/published material, modified to serve the class. Bladesingers master a tradition of wizardry that incorporates swordplay and dance. The duplicate is a nonmagical weapon that copies your rune weapons appearance and gains all the benefits of your Rune Weapon feature. It means wielding two blades at the same time as extensions of your very being. Distant land. You can draw or stow a pair of melee weapons when you normally would be able to draw or stow a single one. PDF. Its spellcasting ability is charisma (spell save DC 15, +7 to hit with spell attacks). Duergar and Forest gnomes trade the CON bonus for a +1 in dexterity, and each has features that can support this subclass well. You are always under the effects of a see invisibility spell, and you can cast the speak with dead spell at will. You gain proficiency with the scimitar, if you don't have it already. If you are not wearing medium or heavy armor or carrying a shield, you can activate the bladesong as a bonus action. The dances are presented in alphabetical order. By the time you reach 2nd level, your dedication to the study of the arcane to augment your martial skill gives you the ability to cast spells. If spending a momentum point allows you to hit a creature, you cannot gain any momentum points from that attack. Dec 21, 2019 - A subreddit for D&D 5e and One D&D homebrew. Your fighting style looks more like a dance than a battle. Of the available classes, the two that stand out are rogue and artificer. Its important to plan out ASIs as you build your character. Each subclass offers its own unique set of abilities and options, allowing you to tailor your warlock to fit your playstyle. Second, Choose the Entertainer background. Blade Dance; Your dance evokes the elegance and hostility of the mighty Viper. You learn two dances of your choice, which are detailed under "Dances" below. Your dance is violent and evocative of destruction and fury. How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Katana in 5e: Introducing a Powerful Weapon to Your World, Sorlock Build Guide: The Charismatic Combo of Sorcerers & Warlocks, Bonus to concentration saves equal to INT modifier, (a) a component pouch or (b) an arcane focus, (a) a scholars pack or (b) an explorers pack, You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1). The weapon retains its magical properties. At 17th level, you reach the peak of your performance. The spell ends early if you end it as a bonus action on your turn, are no longer carrying your rune weapon, fall unconscious, or die. It ends early if you are incapacitated, if you don medium or . When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. You gain access to 5th-level spell slots. Some believe that genies granted these runes to warriors of old , while others say the gods graced those who perform worship through dance. We need these proficiencies in order to perform, and it gives us a chance to really excel, but its just a chance. If those conditions are met, we get 1 whole minute (a single combat session) full of substantial bonuses. Your choice grants you features at 3rd level and again at 7th, 15th, and 20th level. (For example, if you have 3 friendly creatures within 15 feet of you, your Bardic Inspiration Die becomes 1d10 + 3, or 1d12 + 3 as of 15th level. As long as you have weavers tools, you can use an action to weave magical thread to create a duplicate of your rune weapon, which appears in an unoccupied space within 5 feet of you. Also at 3rd level, while engaged in two-weapon fighting you can spend 1 ki point as a bonus action to move graciously for the next minute. Bladesinger wizards can use their action to attack twice, or . This is the grounds for your backstory and by that right, the basis of the entire personality of your character. Although the additional damage is negligible you can use your extra attack to boost your AC by 2 with the Kensai's Agile Parry feature. Ranger Subclass. Its entire focus is on us being nimble; plus well be using it to get a good AC with light armor and, more than likely, as our weapons attack modifier. Upon taking this archetype at 3rd level, when you are not wearing armor or wielding a shield, your base armor class is equal to 10 + your Dexterity modifier + your Charisma modifier. For example, if you are a 4th-level wizard, you can recover one 2nd-level spell slot or two 1st-level spell slots on your short rest. The extra damage is 2d6 for a 1st-level spell slot, plus 1d6 for each spell level higher than 1st, to a maximum of 6d6. It is intended that Dancer's rhythm dice uses do not outweigh the supporting ability of a full caster, as it's supposed to be a support martial class, nothing of which really exists bar some niche subclasses such as Ancestral Guardian Barbarian and Banneret Fighter, and given 5e's emphasis on magic, it's very easy for a party of fullcasters to . Whatever the reason we choose our backgrounds, they are an important part of a character and shouldnt be easily overlooked. 5 2 [OC] Rogue Subclass: Blade Dancer. Weapons: Simple weapons, martial weapons As a runeblade, you gain the following class features. You gain access to 7th-level spell slots. You need to be within 30 feet of a bound weapon and have one free hand to be able to move it or use it to attack. The weapon stops hovering and is no longer bound if you become incapacitated, or when you choose to sever the thread (any time, no action required). Archived. Monks who follow this tradition wield blades as extensions of their bodies, with elegance and finesse, that often hides the deadliness disguised by gracious movements. Using a bonus action, you may either extend or retract the blades from within the gauntlets, allowing you to use them as weapons as you see fit. If the result is greater than the distance between the blade dancer and the opponent, the blade dancer can limit the distance to that between himself and the opponent as a free action. These spells all bring something to the table that can feel like an addition to your bladesong, a customization if you will, allowing you to truly sing your own song of battle. Rogue Subclass. The cost will differ depending on what materials are used to make the blades or chains. To make a blade or chain, you must craft it yourself, or find another Blade Dancer who is willing to make them for you. At the center of the runeblade's magical ability are mystical glyphs etched onto their signature weapon. You can use your bonus action to give you a bonus of +2 to your AC and advantage on your Dexterity (Acrobatics) checks until the start of your next turn. Parivir are swordsmasters, who learn runes to augment their martial skills with devastating elemental magic. If you attempt to create a fourth duplicate, the first one disappears. If you already have great stats, this is a great choice. It means wielding two blades at the same time as extensions of your very being. Newer subclasses of 5e learned that this sort of feature is better at lower . When you consume a point of Dancer's Will this way, you heal 1d4. 1st level (4 slots): heroism, sleep, unseen servant. Balance and seamlessly fitting into 5e's ruleset are primary design goals. Your best bet here will be the rapier since it is a finesse weapon and you can use dexterity as your attack modifier. Then, especially since well actually be up in the fray, well need to improve our Constitution for high hit points and good concentration saves. This isnt necessarily a build for beginners though, as its M.A.D.ness will test your ability as a player to work with what you have to creative ends. Also, the intention is you cant morph it when you do bonus action attacks (such as from feats like Polearm Master, Crossbow Expert, or when you use a double-bladed scimitar) to bypass their limitations. You also dont sacrifice much of your spells since multi-classed casters calculate their slots differently and the artificer is essentially a combat wizard already. There is an ancient tradition far more graceful than the savage sellswords who roam the lands. You can begin a dance as a bonus action and your current dance affects how you can spend your momentum points. First, Dexterity should be your highest ability score, followed by Charisma, or Constitution. Additionally, once per round, you can use your Arcane Strike without spending a spell slot, as if you spent a 1st-level spell slot. This is excellent for the bladesinger who wants to lean further into their agile ways. A creature can use an action to make an Intelligence (Investigation) check against your spell save DC, determining the duplicate to be an illusion on a success. Your typical wizard can choose just about any spells that they would like to. At 3rd level, you can cleave trough your opponents with swiftness. The weapon looks and feels like a puppet, but its statistics as a weapon stays the same. You lose this bonus if you are prone, take damage, or if your speed becomes 0. Objects automatically fail Strength and Dexterity saving throws, and they are immune to effects that require other saves. Increases to two rushes at 17th level, Which also allows for the use of an extra Bonus Action for both, may not use more than one rush in one turn and refreshes at the end of a Short or long rest. Piercer Lastly, piercer (and any of the damage-based feats) work well if you just want to excel at the weapon youre using. Back to Main Page 5e Homebrew Character Options Subclasses, https://www.dandwiki.com/w/index.php?title=Way_of_the_Blade_Dancer_(5e_Subclass)&oldid=1551149. You lighten your steps, increasing the efficiency of your stride. Also beginning at 14th level, you have learned to draw power from your audience. In comes the bladesinger, a wizard who can get along quite fine without burning a single spell slot. Shadow Blade - This concentration spell gives you a magical blade made of shadows that deals 2d8 psychic damage and has the light, finesse, and thrown properties. And, to make things a bit more exciting, we can swap one of those attacks for a cantrip. Not only do these gauntlets give a small boost to defenses, but they also allow the wielder to attack with elegance and grace, like that of a dancer, using the hidden blades within the gauntlets. Here are a few good choices: You gain access to 1st-level spell slots. If the . While wizards are the most competent spellcasters, they can still end up in a scenario where theyve burned the wrong slot and cant rely on the solution they had prepared. Update 13: Removed subclasses that don't conform to the 5e design for clarity. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per runeblade level after 1st. A creature that doesnt start in the middle but moves in the same circle would take three instances of damage from the spells. While holding your rune weapon, you can cast the etherealness spell at will without using a spell slot or requiring a verbal component. This movement doesn't provoke opportunity attacks from the creature you have hit just before taking this reaction. Enchanted Blade I (Su): At 2nd level, a blade dancer can temporarily enchant his blade to achieve a specific effect. Additionally you can draw a thrown weapon as part of your attack, as well as pick up any thrown weapon in your space during your movement. When you reach 11th level in this class, you can add your Intelligence modifier (minimum of 1) instead of half. In any case, the tradition lives on and has spread - the discipline of following the flow of battle as water does through a stream - effortless and graceful. Acrobatics (Su): A 1st-level blade dancer gains a +10 competence bonus on Balance, Jump, and Tumble checks. You can gain advantage using this feature against the same creature again after 24 hours. Great Weapon Masters bonus action attack should still work, if you do a melee attack with any other weapon. D&D 5e Homebrew: Blade Dancer (Rogue Subclass) Description: These agile performers captivate audiences with their graceful footwork and charismatic personalities. At 7th level, you perform weapon strikes faster than the eye can see. Whenever you use an Arcane Strike with a melee weapon, the target takes an additional 1d6 magical slashing damage at the end of the turn. You gain a +2 bonus to attack rolls you make with ranged weapons. Starting at 14th level, while holding your rune weapon, you cant be disarmed, and your concentration can't be broken as a result of taking damage. Either of these subclasses will do well for you and allow for the multiclassing to be more than just a dip. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies. Blade Dancer. The spells count as runeblade spells for you, but they don't count against the number of runeblade spells you know. Your character could be a noble who was trained by some foreign dignitary in the ways of the bladesong, giving them an excellent reason to practice a fighting style so uncommon in whatever area of the world you find yourself. You can also graft any other background youre interested in on top of this and still maintain the intrigue. A big issue with this subclass is its tendency toward creating a M.A.D. Want to be a knight? Perfected long ago by elven warriors, the art of the bladesong is as much a practice of magic as it is a practice of true swordsmanship. Overlapping AOEs should also deal multiple instances of damage. Dances. Purely RAW, a target can only be damaged by one instance of the blade barrier spell per turn, even if the areas do not overlap even if the spells are 100 feet away from each other. At 3rd level, your runes let you weave magical thread that lets you control your weapon like a puppet: At 7th level, you enhance your craft by expanding your cast: At 15th level, you can bind a victim using dark runes to control their movements as easily as one would a dolls. Walking the way of the blade dancer means preferring finesse over brute strength. When you use your Dramatis Personae feature, you can make up to three duplicates of your rune weapon instead of just one. A bladesinger is not a martial expert who can cast some spells; a bladesinger is a powerful wizard with expertise in martial combat. Starting at 3rd level, you may use a bonus action to consume a number of Dancer's Will points up to half of your proficiency bonus to heal some of your minor wounds. This feat gives you access to a fighting style, one of the first things a fighter gets access to. Wizards use Intelligence as their spellcasting ability, so your Spell Save DC is 8 + your proficiency bonus + your Intelligence modifier, and your Spell Attack modifier is your proficiency bonus + your Intelligence modifier. To some, a weapon is a crude instrument of destruction, a means to an end. When you reach 15th level, you learn to keep a cool head while taking damage. ( Oriental Adventures variant, p. 37) To blade dancers, the sword is more than a weaponit is an ally, a friend, a spirit companion. Music is powerful in this way, as music has the ability to communicate emotion and power to any creature that hears it. You know a number of wizard cantrips, which you can cast at will as shown on the table above. At 7th level, you cannot be surprised, and abilities that allow the enemy to use a reaction to attack you in response to an attack made by you always miss. You could easily rephrase this as you receive a standing bonus to your hit point maximum equal to twice your level, but I wanted to keep the language of the PHB. When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. Yes, although it is important to note that if you're attacking a creature behind opaque total cover, the disadvantage from your target being unseen still applies. Starting 3rd level, while you are not wearing any armour, your Armor Class equals 10 + your Dexterity modifier + your Charisma modifier. When another creature you can see within 20 feet of you is hit by an attack or makes a saving throw, you can use your reaction to expend a use of your Glyph of Protection feature to add half your Intelligence modifier (minimum of 1) to their AC or to their saving throw. Their fighting style typically revolves around dealing damage but sometimes there is an odd one in the group and uses their style for defense and counterattacking their Foes. Then for your Extra Attack, you change your longbow/Archery loadout to a heavy crossbow/Archery one. Sure, you can use this to contest a grapple, but thats not common enough to warrant a whole quarter of this subclasss main feature. You can teleport to swap places with a duplicate on your turn using 5 feet of movement, instead of 15 (no action required). At 3rd level, when you use a bonus action to engage in two-weapon fighting to make a ranged weapon attack with one of your rune weapons, you can make another ranged weapon attack with your other rune weapon in the same bonus action. That never really jived with me, so I decided to make a living out of games, stories, and all sorts of fantastical works. As a part of a spell attack, you may expend a use of your Bardic Inspiration, rolling your Bardic Inspiration Die + your Charisma Modifier and adding the value rolled to the damage of that spell. At 20th level, your Flash Double feature gains the following improvements: The glyphs of the Spectre are considered hidden knowledge, privy only to a select few. The Dance Moves features you are able to choose from are as follows: Like the Offensive class Starting at 1st level, you have access to different Defensive moves which are fueled by your Dancer's Will, Not as graceful but still works, and still with speed. Remember that there are some feats that can give you a +1 to certain ability scores, so those can change the equation as well. Specifically, you want the kind of spells that you would normally be using to buff up your more martially trained allies. It means dodging and diving through waves of foes, slicing each one down. There are actually several fitting subclasses if you want to make a three or more level dip into this stealthy class. For the next minute, you and every friendly creature within 15 feet of you may add your Charisma modifier as Radiant damage to the damage rolls of their weapon, unarmed or spell attacks. Your fighting style looks more like a dance than a battle. Why mention one feature and explain it under a different header. Choose two 3rd-level wizard spells in your spellbook as your signature spells. To cast one of these spells, you must expend a slot of the spell's level or higher. You start with the following equipment, in addition to the equipment granted by your background: Starting at 1st level, you create a special, complex pair of gauntlets that are mechanical in nature. Scan this QR code to download the app now. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. Agility, speed, and focus are the key tenets of the bladesong, and they carry through well. Yeah, you get to dish out some serious damage, even if adding your modifier seems small in the short term. You get the picture. Additionally, when you miss with a ranged attack using your rune weapon, you can choose to hit instead. Done poorly? Also important to note that this feature still does not let you target a creature that is hidden from you (as opposed to unseen by you). Features that you automatically obtain through the Wizard class will appear in Yellow, and features that you gain through the Bladesinger subclass will appear in Gray. You can switch dances using a bonus action. When making this attack, you roll your Bardic Inspiration Die and add the value rolled to that attack's damage. In addition, whenever you engage in two-weapon fighting, you add your ability modifier to the bonus action attack. You gain an additional +1 bonus to attack rolls you make with ranged weapons. For instance, when you reach 5th level in this class, you can learn one new spell of 1st or 2nd level. Once per turn, when you hit a creature with an attack with a weapon made as part of a Flurry of Swords, you can use your reaction to move up to your movement speed. When you use your Flurry of Blows while engaged in two-weapon fighting, you can make attacks using the weapons, instead of unarmed strikes. This feature, activated on a bonus action, can be used so long as we arent wearing medium or heavy armor and were not using a shield. Until the start of your next turn, the targets speed is halved. Whenever you roll for initiative and aren't. Adventurer's Guide (SCAG) . 4.3k. Close. There are other options of course, and well get into those later, but we get a really nice clear plan of attack built in once we pick up this 6th-level feature. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its One D&D future. Defense, which gives you a boost to AC, or dueling, which increases your damage rolls if youre only using a one-handed weapon, are the best options here. Hit Dice: 1d10 per Blade Dancer level The origins of this discipline can be traced back to ancient giant warrior tribes, but are now associated with goliaths, who have inherited the tradition, and to dwarves who learned it and made it their own. You learn one additional dance of your choice at 7th, 10th, and 15th level. For the next minute, every time you or a friendly creature within 15 feet of you needs to make a saving throw, they may add your Charisma modifier to that saving throw. You can either increase one ability by 2 points or two abilities by 1. For the following example build, weve used the standard set of scores provided in the PHB (15, 14, 13, 12, 10, 8) when deciding ability scores. Compare that to the average wizards HP at this level, 60, and you can see how much of an impact this really has. One possibility is a Warlock multiclass build - you can eldritch blast every turn and also attack, or attack with your familiar if you go Pact of the Chain. This is the philosophy shared by Bards of the College of the Dancer. To do so, youll want to choose a class that utilizes either Intelligence or Dexterity and that can give you benefits without you needing to take more than a three-level dip. When taking damage you only lose a momentum point if you fail a concentration check. . Once you use this feature, you cant use it again until you finish a short or long rest. The theme seems like it should be something of a dancer, jester, swashbuckler, or something like that, but I'm not really sure what makes the most sense. The first attack targeted towards you in a round where you are dancing is made with disadvantage. This also applies to multiple casts of other ongoing AOE spells such as spirit guardians or moonbeam.

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